Wednesday, 31 March 2021

Games Inbox: Next gen couch co-op, Marvel’s Avengers PS5 verdict, and Super Mario Galaxy 2 for free

Games Inbox: Next gen couch co-op, Marvel’s Avengers PS5 verdict, and Super Mario Galaxy 2 for free
Sackboy: A Big Adventure screenshot
Sackboy: A Big Adventure – next gen co-op (pic: Sony)

The Thursday Inbox debates the usefulness of E3 and other game shows, as one reader worries that CD Projekt are talking too much.

To join in with the discussions yourself email gamecentral@metro.co.uk


Next gen co-operation
As a great fan of couch co-op I bought It Takes Two without seeing any reviews and I’ve loved it. Every generation it seems like couch co-op gets less and less but we’ve actually done pretty well so far. Sackboy: A Big Adventure was a launch game and the power of the PlayStation 5 means that Fortnite and Call Of Duty: Black Ops Cold War now have split-screen co-op, which I would not have expected.

There’s also last gen ports like Overcooked! All You Can Eat and the new Stardew Valley co-op patch, plus a new Lego Star Wars game whenever they finally manage to finish it. Considering we’re only a few months into the next gen I think that’s pretty good.

I care because it’s the only way I’ve been able to get my girlfriend into games. She has no interest in playing on her own, not even Animal Crossing, but will happily play just about anything in co-op, at least for a time. Playing with someone else on the couch with you is so different from online multiplayer I hope we can finally see an increase in the option this gen. Although to be honest the price of a second controller constantly going up is one of the biggest impediments to it becoming popular again.
Metcalf


Minor issue
I have to admit that Sony are really turning me off getting a PlayStation 5 at the moment. I don’t know if they thought shutting down the PlayStation 3 and their portables was just a minor issue, that people would barely noticed, but it’s immediately got me worried about the PlayStation 5 and the future of any downloadable games I might buy on it.

Sony still hasn’t got any kind of comprehensive backwards compatibility strategy and everything they’re doing at the moment is just emphasising that the PlayStation 5 is a single console and when it’s done it’s done and you’ll have to start again with the PlayStation 6. I used to be fine with that concept but it’s a whole new world since Xbox backwards compatibility and Game Pass and I’m losing faith.

I haven’t got a PlayStation 5 yet and now I’m seriously considering whether I want one. Maybe when there’s a smaller revision but I think more likely I’ll spend the money on an Xbox Series S just to get by for now.
Bush


Marvel at the mistakes
So I write this as I watch the credits roll on the Avengers, after finishing the single-player campaign for the first time (I waited for the PlayStation 5 version) and have to say that the story campaign was actually pretty good, just a shame about literally every other aspect of the game. Clearly Crystal Dynamics were going for a Destiny type online multiplayer to sell skins and keep people playing (and paying), but I can’t help but feel that if they would have ignored that and focused on the single-player it would have been a really great game and kept people playing with episodic content.

Let’s face it though, a Marvel game should have been an absolute open goal, but with all the missteps from Crystal Dynamics they’ve managed to hit the crossbar and then both posts with the follow-up. If we get a second game I hope they focus more on the single-player experience. Oh and give us some proper Marvel villains to go up against!
Rickandrolla (PSN ID)

GC: We agree entirely.


E-mail your comments to: gamecentral@metro.co.uk


No show
Sunday’s Reader’s Feature cited a lack of E3 and hands-on demos as a missed opportunity to scrutinise developers and their games. It puts control in the hands of developers to feed us a false narrative about how their games are progressing. The writer cited Cyberpunk 2077 as an example.

But Cyberpunk was a E3 darling cemented with the Keanu Reeves reveal. I believe the game had a massive hands-on demo in 2018 too.

I’ve heard journos say E3 is a terrible place to scrutinise games. It’s biggest job to me seems to be an enjoyable hypefest. Being game journos I wondered what GC’s feeling’s were on its absence.
Simundo

GC: There were no hands-on demos for Cyberpunk 2077 at E3 or any other major event. E3 may not allow for lengthy hands-on previews but they’re still useful. Even more so is the chance to interview industry figures who are not often available at other times. The loss of E3 these last two years may have been unavoidable but it’s highly regrettable and absolutely allows publishers to avoid scrutiny and control their own narrative – which is why many were trying to limit their involvement even before the pandemic.


Beyond explanation
So what did happen to Super Mario Galaxy 2? I know trying to understand Nintendo only leads to madness but even if you accept that stopping selling Super Mario 3D All-Stars was some weird, completely unnecessary attempt to increase sales with artificial scarcity why wasn’t Super Mario Galaxy 2 included in the set?

Considering the lack of effort they put into the other games it can hardly have been because they didn’t have the time or that it wouldn’t be cost effective. I’ve heard some people suggest that Nintendo are suddenly going to give it away free once Super Mario 3D All-Stars but that’s a terrible idea. Imagine how upset people that didn’t buy it because Galaxy 2 wasn’t included are going to feel if that actually happens.

Also, it’s just too random for Nintendo. They always do less than you think, not more. More importantly they only do what makes money (which is not a crime, I’m not suggesting). If Super Mario Galaxy 2 does get re-released you’ll have to pay for it. But I still have no idea why it wasn’t included in the first place.
Onslaught


Show not tell
Does anyone else get the impression that CD Projekt have gone off the deep end since all the problems with Cyberpunk 2077? I watched that video about the multiplayer and it’s borderline incomprehensible and that has nothing to do with the translation. They definitely say that all their franchises in the future will have multiplayer, which logically includes The Witcher, but I can’t work out whether they meant to imply that or not – or even realised that was the logical conclusion of what they were saying.

I’m also not sure they really meant that the Cyberpunk 2077 multiplayer spin-off is cancelled or not. It’s incredibly unclear and while I think that’s what they meant I wouldn’t put any money on it.

The irony is they’re talking about getting a grip on marketing and trying to communicate better but they’re clearly terrible at the stuff. Time for them to go dark and just start making good games again, that’s the only thing that’s going to get their reputation back. The less talking the better.
Wrangler
PS: Good luck to everyone, including GC for April’s Fool Day, the least funny day of the year!


Ask me later
My suggestion for a weekend Hot Topic what’s the most anticipated video game you have ever waited for and what’s the longest time you have waited until the official release date?

Whether the game was eventually released on a 8-bit console from the past right up to the present with today’s next generation consoles.
JAH

GC: That sounds like a question better left till after the pandemic.


Second birthday
Ah Resident Evil! I can remember years ago reading and re-reading the same feature on the game in CVG games magazine back in 1996, I was 15-years-old. The game was to be released that spring I think, but it kept getting delayed and I kept re-reading the feature. I think I had to wait until the summer was nearly over to get my hands on it.

Reading that feature tantalised my brain with the prospect of survival horror, the idea of a game actually being scary (I’d never properly experienced that at that time) and also the idea of limited resources and ammunition, and how that would ramp up the tension.

When I finally got to play the game I think I was slightly disappointed, since I had built the game up in my mind to a ridiculous degree. Nevertheless, I WAS completely hooked by it. The uber cheese of the dialogue was not enough to alienate me, plus blowing a zombie’s head off with a shotgun was majestic!

I’ve loved the series ever since. Resi 2 was in many ways the perfect sequel, in much the same way that Jim Cameron’s Aliens is a perfect sequel to Ridley Scott’s Alien, but my favourite Resi game ever is probably Code: Veronica. The combination of the graphics on a new console (Dreamcast) and a story that seemed to ramp up again and again beyond my expectations, with many memorable encounters (Wesker’s alive!) … it just ticked all the boxes for me.

I know many people’s favourite is Resi 4, but despite the excellent gameplay mechanics the story felt drab, uninspired and at a tangent from the main lore of the series for me, which is probably why I enjoyed Resi 5 more than 4, since it tied off Wesker’s story arch. Plus, we got to see Chris punch the snot out of a massive boulder!

Despite the series hitting its nadir with Resi 6 I thoroughly enjoyed the most recent outing and am looking forward to Village. I’m happy for SOME of the cheese to leave the series but I feel that it benefits from the melodrama and cheese overall. I’d love a remake of Code: Veronica, which might be happening I think, and if so… take my money Capcom! Take my money!!
I Young

GC: Resident Evil 1 came out on August 1 in the UK.


Inbox also-rans
The term battle royale has become very well known as a genre descriptor, that its origin is almost overshadowed. I wonder how many Fortnite or Warzone players today have watched or even know about the Japanese cult classic?
Ali K

GC: The term battle royal, referring to a free-for-all where the winner is the last person standing, has been in use for centuries.

I know it’s pointless asking for an explanation of why Nintendo does things but… why have they stopped selling Super Mario 3D All-Stars? And that Fire Emblem port? I hadn’t even heard of that till now so what on earth was the point of that?
Cubby


This week’s Hot Topic
The subject for this weekend’s Inbox was inspired by reader Bacon, who asks which retro video game would you most like to see get a boost from next gen emulation?

The FPS Boost, which increases the frame rate to 60fps, has already proven popular on Xbox Series X but isn’t available for all games and there’s no direct equivalent on PlayStation 5. Other upgrades can include higher resolution and the removal of issues like screen tearing, so which older game, from the PS1 era onwards, would you most like to see get an automatic remaster?

How important do you feel this sort of enhanced backwards compatibility is and how much of an advantage do you feel it gives Microsoft over Sony?

E-mail your comments to: gamecentral@metro.co.uk


The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE : Games Inbox: PlayStation store shutdown worries, Call Of Duty: WW2 Vanguard hopes, and Nier 3 release

MORE : Games Inbox: Best game of 2021 so far, Call Of Duty in WW2, and Lego Star Wars release date

MORE : Weekend Hot Topic, part 2: 25 years of Resident Evil

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Spacebase Startopia review – sci-fi business

Spacebase Startopia screenshot
Spacebase Startopia – what an odd game to bring back (pic: Kalypso)

Early 2000s business sim Startopia is the latest retro strategy series to see an unexpected return, in what’s basically Theme Spacestation.

There have been so many unexpected comebacks lately, for even the most obscure video games, that it’s almost impossible to be surprised anymore, but obscure 2001 non-hit Startopia is certainly not a game many would’ve been expected to see again in a hurry. Hot on the heels of Evil Genius 2 though, the sci-fi business simulator has been resurrected by German publisher Kalypso, for both PC and console.

Originally published by Eidos, back before they were bought by Square Enix, Startopia was an amusing and surprisingly complex base building game set in space. It required you to set up and support habitats to attract a range of alien species, each with its own needs and proclivities. That meant juggling entertainment, environment, and food sources to make your station appealing to as many different extraterrestrials as you could.

Spacebase Startopia is similar in many ways, but not quite the same. It’s not a reboot but it’s also not a sequel, instead settling for a kind of lightly reimagined remake; a poorly explained and somewhat baffling choice that actually goes a long way towards setting the scene for the game itself.

Once again you take command of a doughnut-shaped space station that you need to make comfortable for a variety of aliens. You do that by building facilities on the station’s three floors. The sub deck takes care of essential support systems like comms and storage; the bio deck is an arboretum that you can terraform to suit visitors and grow useful resources; while the fun deck is for discos, casinos, and arcades.

All those features are built to service the demands of your alien guests, each type of which has their own preferences. Create the right biomes on the bio deck and entertainments on the fun deck, and your xenomorphic clients will feel happy, gracing your station with more energy, which flows freely when they find themselves in a good mood.

When visitors are happy you also earn prestige, which lets you unlock new rooms, and harder to please aliens, both of which allow you to create bigger, more intricate space stations. Each of your three decks has bulkheads that you pay to remove, letting you expand into bigger facilities, offering greater varieties of both habitat and entertainment for your expanding clientele

All that footfall naturally generates rubbish, disease, and eventual dilapidation, something your team of maintenance droids, called fuzzies, are there to fix. They build rooms and take out the trash automatically, once you’ve set up the right amenities to enable them. That means taking notice of guest polls, which show what’s going well and where your station is failing.

It’s phenomenally complex, and without a pause button you need to stay on top of numerous unfolding situations simultaneously, a task that’s initially overwhelming. Despite multiple tutorials and a single-player campaign, at least half of which is actually more tutorial, the patchy explanations and not-quite-detailed-enough guidance are frustrating in their ineptitude.

You do eventually figure it out but even once you do, many of its design choices remain exasperating. The station’s AI, which narrates and instructs at every turn, was a dry-witted English butler in the original but now it’s a text-to-speech robot whose bland monotone is clearly meant to evoke a GLaDOS style cold-hearted waspishness. Unfortunately, owing to a poor script and clumsy translation, it’s often hard to understand what it means, its attempts at humour sounding mildly offensive rather than funny.

Spacebase Startopia screenshot
Spacebase Startopia – lost in tutorials (pic: Kalypso)

The systems are also accidentally confusing in their design and explanation. If you’ve recently being enjoying the clarity and pared-back efficiency of Sega’s excellent Two Point Hospital this will be a shock to the system. Feeling bewildered is fine if it’s deliberate and in service to the plot but less so when it’s engendered accidentally and for the first several hours of play.

A bigger issue is combat. Your station regularly needs to get rid of minor infestations and sending your security bots to clear those up is fraught with problems not of your making. The mainstay of your defences is a big walking mech, which needs at least two squares of gangway to get around the place, but which also has a habit of failing to spot nearby targets and sometimes just wanders off in the middle of battles.

It adds to a pervasive sense of a lack of polish, which is unfortunate given that the original was actually pretty refined. Mid-budget games are often plagued by inattention to detail but when systems are this complex and interconnected even one unearned failure is destructive, and often leads to a cascade of problems from which it’s impossible to recover without restarting the scenario.

There are also PvE and PvP multiplayer modes if you can stomach them, after dealing with the single-player campaign, although you’ll be lucky if you can find a match. There’s also an endless sandbox mode for which the campaign is really just a training exercise, but with so many rough edges and a good few hours of rank confusion, you’d need the patience of a saint to be able to enjoy it.

Spacebase Startopia review summary

In Short: A complex space base builder remake that’s marred by inadequate tutorials, clumsy attempts at humour, and a general lack of polish.

Pros: Wide ranging and highly dynamic systems to manage, and a multiplicity of alien species to deal with.

Cons: The opening hours are a baffling ordeal. The original game’s humour has been systematically removed, there’s no pause button, and the combat has maddening bugs.

Score: 5/10

Formats: PlayStation 4 (reviewed), Xbox One, Nintendo Switch, and PC
Price: £49.99
Publisher: Kalypso
Developer: Realmforge Studios
Release Date: 26th March 2021 (Switch TBC)
Age Rating: 7

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World’s tallest model does Lady Dimitrescu Resident Evil cosplay and it’s very authentic

World’s tallest model does Lady Dimitrescu Resident Evil cosplay and it’s very authentic
Ekaterina Lisina Lady Dimitrescu cosplay
Lady Dimitrescu cosplay isn’t going to get much more accurate than this (pic: Ekaterina Lisina)

Ekaterina Lisina, officially the tallest female model in the world, has proven unsurprisingly well suited to Resident Evil Village cosplay.

Lady Dimitrescu, the 9’ 6” tall vampire lady from Resident Evil Village, has already become an internet favourite long before the game is out or anyone really knows what her character is about.

That also means she’s become a popular topic for cosplay, even if there is an obvious problem given her scale. Although that’s less of an issue for Russian model Ekaterina Lisina than for others.

Lisina is 6 feet 9 inches (2.06m) tall and previous to becoming a full-time model she was a basketball player for the Russian national team, so yeah… she’s really tall.

To be fair though, she has put much more effort into the cosplay than just wearing a hat and calling it a day. Her make-up and props, such as the suspicious looking glass of red ‘wine’, are straight out of the game trailers and the Maiden demo.

‘After keeping this a secret for so long, I am incredibly excited to reveal this special cosplay of Lady Dimitrescu, said Lisina on Instagram.

‘Countless amounts of hours, stress, and labour went into this ambitious project, and I hope you all will enjoy this just as much as I have. And, of course, thanks to my team for making this possible.’

Despite being an instant internet sensation, it still isn’t clear what Lady Dimitrescu actually is. The implication is she’s a vampire, but she doesn’t seem to have elongated teeth or an aversity to sunlight.

Apart from her height, the only abnormal power she’s been shown to possess is the ability to extend her nails into claw-like weapons, which seems more like the sort of thing a normal tyrant creature would do in Resident Evil.

Exactly what’s going on with her and her ‘daughters’ is a mystery at the moment, although it wouldn’t be surprising if Capcom were hastily rewriting her backstory, given her unexpected popularity.

Resident Evil Village will be released on Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, PC, and Stadia on May 7.

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The Witcher multiplayer teased as Cyberpunk 2077 multiplayer game cancelled

Cyberpunk 2077 screenshoot
Cyberpunk 2077 – the multiplayer plans have changed (pic: CD Projekt)

CD Projekt has reversed plans for a standalone multiplayer version of Cyberpunk 2077 and will instead add the features to the existing game.

In a surprise announcement, CD Projekt has stated that its next triple-A release will not be a multiplayer spin-off of Cyberpunk 2077 after all.

That was the plan as recently as January but president and joint-CEO Adam Kiciński stated in a new investment video that, ‘We have decided to reconsider this now’.

‘Given our new more systemic and agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day’, said Kiciński.

The reference to a more agile approach refers to CD Projekt’s new plan to work on multiple AAA games simultaneously, as well as having shorter marketing campaigns so that the hype doesn’t build up to unmanageable levels – as it did with Cyberpunk 2077.

What exactly this means in practice was left unclear though. CD Projekt has previously implied it has a new Witcher game in development, one not featuring Geralt as the main character, but it’s never been officially revealed and it’s unknown when it might be released.

However, stating that all CD Projekt franchises will have multiplayer would surely include The Witcher, as it’s still the company’s most successful.

Multiplayer features for The Witcher have never really been discussed before but there’s been talk of online options for Cyberpunk 2077 for years.

A recent leak suggested that the planned standalone release would have GTA Online style heists, which will now presumably be added as options to the existing game.

‘CD Projekt Red makes single-player story-driven AAA RPGs – that is not changing’, insisted Kiciński.

‘What is changing is our long-term approach to online,’ he said. ‘And by this, we mean ensuring we are properly prepared to implement online elements in our games where they make sense. We don’t want to go overboard or lose our single-player DNA.

‘We are building an online technology that can be seamlessly integrated into development of our future games. This technology will power online components we choose to introduce in our games.’

No timeline was offered for when any multiplayer features might be added to Cyberpunk 2077 and nor was there any clarification on what CD Projekt’s next game is now going to be.

For now, the company’s priority is releasing the second of the two major Cyberpunk 2077 updates, which has already been delayed once but apparently now includes hundreds of bug fixes.

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Spider-Man: Miles Morales PS5 patch adds new suit and advanced muscle deformation

Spider-Man: Miles Morales PS5 patch adds new suit and advanced muscle deformation
Spider-Man: Miles Morales new suit
Spider-Man: Miles Morales – film quality muscles (pic: Sony)

The PS5 version of Spider-Man: Miles Morales have been updated with not only a new suit but impressive new musculature simulation.

Even though it’s not a PlayStation 5 exclusive, Spider-Man: Miles Morales was already one of the best looking games of last year and a new update today has made it even more impressive.

Although the new patch fixes a few minor bugs its main addition is ZivaRT support to five of the game’s suits, including a new one called the Advanced Tech Suit.

The official patch notes don’t go into any detail as to what this means but Josh DiCarlo, lead character technical director at Insomniac Games, took to Twitter to explain exactly what it does.

‘We’ve fully simulated the entire character from the inside-out, using techniques previously only available in film’, said DiCarlo.

‘Every deformation that you see on the surface of the costume is the result of muscle and cloth simulation.’

The ZivaRT tech is off-the-shelf, so it’s nothing Insomniac has created themselves, which means it can be used in any other game that licenses it.

It clearly takes quite a bit of horsepower to work, given that the feature isn’t available in the PlayStation 4 version, but it does look extremely impressive in the five suits that use it: the Classic, Great Responsibility, Winter, Uptown Pride, and Advanced Tech Suits.

Insomniac is yet to formally announce Spider-Man 2, which now seems likely to use the same technology, but then their current priority is the frequently delayed Ratchet & Clank: Rift Apart, which is due out on June 11.

Given the less realistic human characters in that game it may not support ZivaRT but it does seem destined to be the best-looking game on the PlayStation 5 so far, and something that wouldn’t work at all without the PlayStation 5’s super-fast SSD.

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£55 million video game cheat gang shut down by police

Call of Duty Activision Treyarch
Call Of Duty: Black Ops Cold War – cheats are serious business (pic: Activision)

Police in China have cracked down on the ‘world’s biggest’ online cheat organisation, seizing a garage full of luxury cars along the way.

Whoever suggested that cheats never prosper obviously didn’t have video games in mind. They do get arrested though, with one of the biggest crackdowns ever involving Chinese police and games publisher Tencent.

The gang sold cheats for games such as Call of Duty Mobile and Overwatch, via subscriptions that cost between $10 a day and anything up to $200 a month (so, £7.25 to £145).

As a result, the gang enjoyed revenues of $76 million (£55m) and police were able to seize assets worth $46 million (£33m) – as well as a number of luxury cars.

According to a BBC report the gang operated in ‘hundreds of countries and regions’, thanks to 17 different cheats.

10 people were arrested as a result of the police operation, codenamed Chicken Drumstick, but whether it’ll make any noticeable difference to the number of online cheaters remains to be seen.

Cheats in free-to-play games like Call Of Duty: Warzone and Fortnite have become especially problematic in recent years, with many players complaining that they have been all but ruined as a result.

Warzone in particular has come under major criticism, with high profile players such as NickMercs and Vikkstar swearing off the game in recent months.

Publishers such as Activision do regularly ban hundreds of players at a time, and attempt other anti-cheating measures, but cheaters are usually one step ahead of them – which is no surprise given how well funded they seem to be.



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Today is your last chance to buy Super Mario 3D All-Stars in the UK

Super Mario 3D All-Stars logo
Super Mario 3D All-Stars -when it’s gone it’s gone (pic: Nintendo)

The 35th anniversary celebrations for Super Mario Bros. officially end today and so does your last chance to buy Super Mario 3D All-Stars.

The original Super Mario Bros. on the NES had its 35th birthday last September and while that might not seem an especially significant anniversary (it’s Mario and Donkey Kong’s 40th in July, which seems much more important) Nintendo went all out on celebrating it, with tie-in merchandise, free games like Super Mario Bros. 35, and compilation Super Mario 3D All-Stars.

Super Mario 3D All-Stars contains remasters of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy (although oddly not Super Mario Galaxy 2) but for reasons Nintendo has never really explained it was only ever intended to be available until March 31, aka today.

That means after today the compilation will no longer be available digitally from the eShop and what stock retailers have of the physical version will not be replenished. So if you want the game you really need to buy it now.

Apart from shops having stock left over there is one loophole that does allow you to buy the game after today, and that’s if you can get hold of a retail card, whose download code will still work after the deadline.

They’re likely to become just as sought after as physical copies of the games though, unless you can find a supermarket somewhere that still has some to sell.

Once you own the game you will still be able to download and reinstall it as many times as you like – the game no longer being on sale doesn’t affect that.

Although Super Mario Galaxy is one of the best games ever made, and Super Mario 64 one of the most historically important, Super Mario 3D All-Stars is a frustratingly low effort compilation with the bare minimum of changes to get the games working on the Switch.

And yet it’s the only way to play the games on a modern format, with Nintendo so far showing no interest in releasing retro games other than NES and SNES titles on the Switch.

When first announced Nintendo said that the ‘sunsetting’ of Super Mario 3D All-Stars would not be widely used and was ‘very unique for the actual anniversary’.
Except Fire Emblem: Shadow Dragon & The Blade Of Light is also going to be impossible to buy after today.

The first entry in the Fire Emblem series had its 30th anniversary last year and this was the first time the original game had a direct English translation.

If you don’t pick it up today though you won’t ever be able to, which really does seem unnecessarily restrictive and only likely to irritate fans who miss out.

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Tuesday, 30 March 2021

Games Inbox: PlayStation store shutdown worries, Call Of Duty: WW2 Vanguard hopes, and Nier 3 release

Games Inbox: PlayStation store shutdown worries, Call Of Duty: WW2 Vanguard hopes, and Nier 3 release
TxK (PSV) - Tempest fugit
TxK – soon to become very difficult to get hold of (pic: Llamasoft)

The Wednesday Inbox is impressed by Xbox’s approach to indie gaming, as one reader is disappointed by Destiny 2’s storytelling.

To join in with the discussions yourself email gamecentral@metro.co.uk


Bad timing
We knew it was coming but now it’s confirmed, Sony is shutting down the PlayStation 3, PS Vita, and PSP online stores and along with that goes a bunch of games that you either can’t get any other way or are really expensive and difficult to get – because you have to buy the original discs.

Well known games like Noby Noby Boy and TxK are going to disappear forever and retro titles like Drakengard 3 and the original Resident Evil games are going to go physical only, just at a time when the series have new entries coming out. PixelJunk Racer, Trash Panic, The Last Guy, there are some great games that are suddenly going to get nuked and possibly never seen again.

The really bad bit about this timing is that it comes just as people are questioning Sony’s commitment to backwards compatibility and value for money, so why they chose to do this right now I haven no idea. It just reinforces the idea that Sony are living in a vacuum and don’t care what people are worried about or the way Microsoft is changing the game.

I’ve been a lifelong PlayStation fan but I’m beginning to think I’m backing the wrong horse with the PlayStation 5 and Sony are doing nothing to change my mind on that lately.
Franky


A storm is coming
So, I just got an email to confirm that the PSN is closing on the PlayStation 3, PSP, and PS Vita. I think it’s clear that this is a prelude to some big changes from Sony in regards to their back catalogue, but what? An updated PSN to allow more old games on the shiny new PlayStation 5? Some sort of upgrade to PS Now that gives you access to a bigger, older chunk of their back catalogue? Or are Sony just abandoning digital storefronts for these consoles because they’re outdated?

My money’s on a revamped PS Npw, with a refocus on older games that don’t sell like crazy but add value. I hope so anyway, because even Nintendo is treating its legacy games better than Sony at the minute.
ANON


Business sense
Good indie showcase by Microsoft the other day. Their approach to indie gaming at the start of this gen couldn’t be more welcome and different to the last gen, which started with that silly parity policy which insisted a game released on Xbox first or at the same time as other formats. They dropped it but it took a while for Xbox to catch up with PlayStation 4’s indie output.

It’s not that Microsoft has become more altruistic. It’s all business as indies provide good, affordable content for Game Pass and does the same job Sony and Nintendo embraced them for, to fill out their release schedule. Game Pass is now excellent for indie gaming. Of the 30 odd games shown 22 will be on Game Pass day one of their release. Microsoft have a long road to get to any kind of parity with Sony and Nintendo, but it feels like they are putting their house in order.

Halo Infinite is a bit of an acid test for me. Nintendo and Sony both gave fresh takes on established IP with God Of War and Zelda. Halo Infinite needs to hit a high bar of quality.

I’ve faith the shooting mechanics will be great and I’ve liked what I’ve heard about the structure of the game. Much like God Of War, a open world-ish world but with a strong, focused single-player campaign. If they can deliver on that while providing a top tier multiplayer experience, then I’ll be very happy. But until I see it I do remain cautiously optimistic.
Simundo


E-mail your comments to: gamecentral@metro.co.uk


Wasted opportunity
I love retro games.

Everything should come out as collections on all major consoles, including PlayStation 5 and Xbox One. It’s a no-brainer.

Obviously, there’s licensing issues but what a wasted opportunity if it doesn’t happen. Literally thousands upon thousands of games could be sold again at cheap prices because they are only programs and not a physical product. When we get these mini-consoles nowadays with just a very small collection of games one can’t help but feel ripped off, i.e. Sony, Nintendo, SNK, and Sega.
Anon


Back and forth
I feel the opposite to Shaw. I think the diversity from modern to historical could be a future healthy balance for Call Of Duty every few years. The nostalgia of the originals still resonates with this thirtysomething gamer. Call Of Duty: WW2 was not without its faults, but in hindsight it was the first modern WW2 game.

No new iPhone is without its faults. If I wished for one thing though it is big battlefield vistas, like Stalingrad from the very first one. New Call Of Duties seem to overkill the first person roller-coaster of something blowing up and then throwing you through near-miss after near-miss. Maybe it’s my age but I miss the seeing the battlefield already engaged before the player… then the thrill and mystery of walking straight into it.
Tundra_Boosh


Almost rivals
Am I the only one slightly perturbed that, with all this talk of Sony having no answer to Game Pass or Microsoft’s financial clout going ahead into this generation, no-one seems to be wondering what Nintendo are going to do to counter it?

It’s not as if Sony will be the only company hit by Microsoft’s plans. I’m mentioning it simply because I’d be distraught to think that both PlayStation and Nintendo would eventually be simply priced out of the market. I’m hopefully being too pessimistic.
Wonka

GC: Nintendo is barely in the same business as Microsoft most of the time, so while there is certainly cause for concern they’ll likely persevere in the same way they always have.


Second to last
So I’ve reached the penultimate boss in Dark Souls 3, the twin princes, and I’m really struggling.

It’s taken me a few attempts to beat most of the bosses, but I’ve been stuck on the twin princes for over a week now. The problem seems to be the camera and lock on.

I like to roll behind them and attack but every time I do, I lose the lock-on and sometimes they teleport and I can’t see them. I’m frantically adjusting the camera to find them only to get hit by a ranged magic attack!

It’s starting to infuriate me because I know how to beat them but the lock=on and camera are letting me down.

On another note will you be reviewing It Takes Two? Most reviews have been very promising and it’s on for the bargain price of £17.85 for the digital version at ShopTo.
wasimr34

GC: Our review is up today.


Near miss
I first wrote to you a few years ago after I platinumed Bloodborne, just because I enjoyed it so much and had to tell someone who’d understand. I absolutely played it to death, it’s probably still my favourite game on the PlayStation 4 and as a follow up, I asked GC whether I should try Dark Souls Remastered or skip straight to the newer, shinier Dark Souls 3.

On your recommendation I went for the original and it was… OK. I’d tried it previously on the Xbox 360 and had a similar experience, understanding why people liked it but certainly not why they loved it, and both times giving up fairly soon after the first bell. Unlike Bloodborne which has fast, agile, and aggressive combat, I just found Dark Souls to be slow and unresponsive. Most disappointingly, there was none of the skipping and dodging through the slaying like I had in Yharnam, my guy rolled over so slowly I could butter, slice, and eat an actual roll quicker than he was getting out of the way of sharp pointy things. So that was that, just not for me and on to something else.

Fast forward to last December and I’m loading up Demon’s Souls ready for another go. It looks fantastic, the weight of the combat and force of impacts is great but I’m still finding the same old issues with my supposedly all conquering knight trudging and moving around, hitting a fairly early wall with the Tower Knight and ready for a break. Then, I happen upon a build guide on YouTube and discover the concept of fat rolling…

What is fat rolling then? Well, it’s only the thing that nearly cost me two classic game experiences. I had been trying to live out my fantasies as an armoured-up knight with a big sword without any understanding that there’s some hidden weight mechanic that’s making him react to threats to life slower than that confused blonde fella on the telly who stands in front of all the flags. Play around with my gear and suddenly I’m leaping around the place like a ninja and he actually is doing ‘everything he could’ to sort these fellas out now. And it’s good… really, really good. New Game+++ why didn’t they finish that sixth archstone and give me more of this?

Of course, you can now guess where this is going. I start Dark Souls for the third time, on my third different console, I go for a dex build and I finally I get it. Two bells down, currently working my way through New Londo and I’m enjoying every second (well, mostly, it is still Dark Souls) and in it to the end this time. After nearly 10 years I’m going to finish it and it turns out the only reason it didn’t click with me like everyone said it would, like Bloodborne did, was entirely my fault all along.

And I’m genuinely curious, has anyone else nearly missed out on a classic only to discover a simple mechanic, option or move that once discovered, changed the whole experience?
Dan Street


Inbox also-rans
Excited about the Nier Replicant remaster coming up but I’m surprise we haven’t heard anything about a sequel to Automata yet. I know these games don’t get direct sequels as such but surely Square Enix has more planned?
Comp

GC: Given the sales of Automata and the effort put into the Nier Replicant remaster we’d imagine it’s almost a definite.

I’ve got back into Destiny 2 a bit lately, after not having played it for a few years, but while I’ve enjoyed it in general I’m still really disappointed by the story. I thought it had got better but it’s still mostly ignored and completely uninteresting/overcomplicated. Bungie used to be so good at this stuff with Halo, I really don’t understand it.
Spartan Jacket


This week’s Hot Topic
The subject for this weekend’s Inbox was inspired by reader Bacon, who asks which retro video game would you most like to see get a boost from next gen emulation?

The FPS Boost, which increases the frame rate to 60fps, has already proven popular on Xbox Series X but isn’t available for all games and there’s no direct equivalent on PlayStation 5. Other upgrades can include higher resolution and the removal of issues like screen tearing, so which older game, from the PS1 era onwards, would you most like to see get an automatic remaster?

How important do you feel this sort of enhanced backwards compatibility is and how much of an advantage do you feel it gives Microsoft over Sony?

E-mail your comments to: gamecentral@metro.co.uk


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New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

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It Takes Two review – two-player only

It Takes Two screenshot
It Takes Two – you’ll never play alone (pic: EA)

The creator of Brothers: A Tale Of Two Sons and A Way Out continues his obsession with co-op gameplay, with possibly his best game yet.

The history of co-op-only gaming is not one littered with too many major hits. Players are apparently fine with collaborative multiplayer like Among Us or Left 4 Dead, but from EA’s awful Army Of Two to A Way Out – the previous game by It Takes Two developer Hazelight – forcing players to find a friend to play with seems to be a generally unpopular move.

And yet here we are with another game that you can only play with someone else. Whether you buddy up online or in split-screen on a shared sofa, It Takes Two does indeed take two. It tells the story of a couple who decide to get divorced, and their young daughter whose tears of anguish combine with a well-timed wish to transfer both parents’ personalities into tiny dolls, who must work together to return to their normal forms.

As trite as that set-up sounds, the game’s semi-realistic graphics and warm sense of humour carry the day without resorting to saccharine cuteness, leaving you to enjoy an unexpectedly superb piece of entertainment that’s immeasurably enhanced by involving a friend. As in A Way Out, even if you’re playing online you only need one copy of the game, a friend pass letting your pal play without having to own their own copy. Given that co-op is your only option, it’s an essential piece of generosity.

Picking a parent-doll each, players leap straight into the action, which takes place in various rooms and areas around the family’s house and garden. Seeing everything from a mouse-like perspective lends each realm a Brobdingnagian feel that’s enhanced by the wonderfully detailed environments, each of which has been amped up into a fantastical setting.

Whether it’s fighting heavily militarised squirrels and their enemies, the wasps, in a sprawling hollow tree, or playing through space levels with their occasional zero-G and size-changing mechanics, everything is made more exciting than the real world alone would allow. That goes for the bosses too, which reinvent everyday objects as titanic baddies to be dispatched in imaginatively cooperative ways.

Each area you encounter adds its own mechanics. In one, your miniature heroes are armed with a claw hammer and a throwable nail. From those two simple tools, dozens of brilliantly engineered challenges flow, with the nail used as a fulcrum to swing across wide gaps, or to hold portals open while the plucky dolls dash to the other side. Meanwhile the hammer can thwack special buttons, shatter obstacles, and if you like, pound the other doll into the ground.

Although it lacks Double Dragon’s ability to simply fight the other player or kick them off high platforms, there are many points where you can abuse the game’s mechanics for fun, as well as 25 mini-games that pit player against player, a lot of which provide WarioWare style bite-sized entertainment. QTE-based rodeo bulls, a button-mashing tug of war, and a two-player tank battle played on colourful handhelds are complemented by dozens of others, all of which are playable on their own once you’ve unlocked them.

It Takes Two - you'll never play alone (pic: EA)
It Takes Two – it can get pretty meta (pic: EA)

The more frequent collaborative sections are just as involving. Rather than settle for parity between the two dolls, many of the mechanics are asymmetrical, with each parent having a different job to do in order to win the day. There are plenty of moments where trust and timing are essential, as one player pops out platforms for the other to hop onto, a second’s hesitation or mistakenly hitting the wrong platform means the other’s instant demise. Depending on your relationship with player two, any one of these is a good time for trickery and general fooling around.

That turns out to be the true magic of It Takes Two. Mechanics are used, explored, and then rapidly discarded before hopping you onto a plunging rollercoaster ride to the next level, but everywhere you go there’s fun and silliness. Moments of real challenge are bookended by hilarity and foolishness, some scripted but much of it emergent, both intended and very much not. It makes for an uproarious good time that absolutely needs conversation, not just for the sake of timing, but also for playful taunting.

It Takes Two is not unblemished, with perhaps its worst solecism being a lack of save points. If you’re playing locally on a PlayStation 5 and you don’t have any other games you want to play, it’s not so bad, but if you have to reload the game it defaults to its last auto-save, which can sometimes be a lot further back than you might anticipate. With brief, mostly straightforward mechanics it’s not normally too fun-destroying but could easily have been avoided.

It doesn’t matter though. Playing It Takes Two feels like an unending fairground ride of bright colours, crazy characters, and elegantly engineered co-op challenges, with some very clever level design and moments of hilarity and friendly rivalry. It works beautifully not just because of its ingenuity but because having a friend present through the shared experience becomes a continual catalyst for entertainment. As a proof of concept that co-op-only works, it turns out that Hazelight Studios were right all along.

It Takes Two review summary

In Short: A joyful, colourful, and hugely inventive cavalcade of co-op antics that makes superb use of having two players for both its unique challenges and unscripted hijinks.

Pros: Huge variety of themes and challenges, often hilarious mini-games you can also play separately. Cracking boss fights and a rare opportunity for split-screen co-op.

Cons: Infrequent and poorly flagged save points. Occasional moments when you just need the other player to suck less, and you really can’t play this alone.

Score: 8/10

Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Xbox Series X/S, and PC
Price: £34.99
Publisher: EA
Developer: Hazelight Studios
Release Date: 26th March 2021
Age Rating: 12

By Nick & Daisy Gillett

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New League of Legends champion Gwen abilities, Space Groove skin and bio revealed

New League of Legends champion Gwen abilities, Space Groove skin and bio revealed
New League of Legends champion Gwen
The Hallowed Seamstress, Gwen has had her full kit revealed (Picture: Riot Games)

League of Legends (LoL) will release its 155th champion on Patch 11.8 and we now know what to expect from Gwen as all of her abilities have been disclosed.

The Hallowed Seamstress is the first of three champions being released this year whose lore tie into the previously released champion, Viego.

Gwen’s biography reveals she was a doll created and stitched together by Viego’s wife, Isolde. Following Isolde’s death, Viego attempted to resurrect her only for Gwen to be accidentally turned into a real human with Isolde’s soul now a part of her.

In-game, Gwen will primarily act as a top-laner with strong skirmishing tools thanks to her giant pair of scissors and control over an ancient and protective magic known as the Hallowed Mist. Her full abilities can be found below.

Passive – Thousand Cuts

Gwen’s passive is pretty simple, especially compared to some of the other champions that have been recently released.

Her basic attacks deal bonus on-hit magic damage based on a percentage of her health. Any auto-attacks on champions will heal her for some of the damage dealt, allowing her to take extended trades in lane.

Q – Snip Snip!

Her first active ability is an AoE attack in a cone as Gwen attacks with her scissors between two to six times. The ability adds a snip for each time Gwen has recently auto-attacked an enemy (up to a maximum of four times for a total of six damage-dealing snips).

The ability applies the bonus magic damage from her passive and also deals true damage to any enemies caught in the centre – making it a very useful move for taking down tanks.

W – Hallowed Mist

Gwen’s W appears to be an extremely powerful move. The Hallowed Seamstress summons a small zone around her for five seconds that grants bonus magic resist and armour while she is in it.

But more importantly, while Gwen is in the small circle, she cannot be targeted or hit by any abilities from enemy champions that are outside the area. The first time Gwen leaves the mist, it will follow her position but it will disappear the next time she moves out of the zone.

E – Skip ‘n Slash

Adding a bit more mobility to Gwen’s kit, her E allows her to dash a short distance. Following the dash, for four seconds Gwen’s basic attacks are empowered with increased range, attack speed, and bonus on-hit magic damage.

If Gwen attacks a champion during this time, the cooldown of this ability will be decreased by 50%. This means Gwen is going to be especially potent at chasing down kills.

R – Needlework

Finally, we have Gwen’s ultimate ability. Her R will fire out giant needles in a straight line which deal magic damage, slow enemies, and apply the bonus damage from her Thousand Cuts passive.

The unique twist is that the ability can be cast three times though there is a catch. Gwen needs to attack an enemy within eight seconds from the previous cast to access the next use.

But, the ability almost becomes more powerful with each recast. The first activation sends out just one needle while the second will fire out three, and the final cast will send out another five for a total of nine damage-dealing needles.

LoL Space Groove Gwen
Gwen’s first skin will be from the Space Groove line (Picture: Riot Games)

It shouldn’t be long now until LoL players will be able to playtest Gwen on the Public Beta Environment as well as get a first look at her first skin which will be part of the Space Groove line – this year’s April Fool’s set of alternate costumes.

Until she reaches the PBE, we won’t know the full extent of Gwen’s damage numbers or how long her cooldowns will be but the early signs suggest that her kit will be very powerful in the hands of mechanically-talented players.

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