Monday, 30 September 2019

How the UK’s first esports degree is breaking ‘Mickey Mouse’ perceptions: ‘There’s always criticism about anything new’

How the UK’s first esports degree is breaking ‘Mickey Mouse’ perceptions: ‘There’s always criticism about anything new’
Esports degree Digital Institute London
Inside the Digital Institute London building the esports industry of the future (Picture: Staffordshire University/Clare Lewington)

GameCentral visits Staffordshire University’s Digital Institute London to discover how their degree in esports is laying the groundwork for a new generation.

To call esports an ‘emerging’ industry downplays its popularity and growth across the world. At the start of 2019, research firms estimated it would become a billion-dollar industry worldwide before the year is out, with revenues rising through advertising, sponsorship deals, and media rights to stream the biggest tournaments.

While the UK is playing catch up compared to the rest of the world, there’s been enormous strides in recent years. More local leagues are popping up across the country, international organisations like Fnatic have offices in London, and recently football team Manchester City joined forces with esport company FaZe Clan to capitalise on its popularity with youth.

There’s also a quiet revolution happening in education. In 2018, Staffordshire University launched the UK’s first esports degree following the establishment of a number of esports scholarships in the U.S. Whereas those focus on nurturing players to win top prizes at tournaments, this degree opens career paths into the industry at large; building skills in production, event management, and casting, tailored to expectations in the esports world.

The UK degree, along with a range of games design courses, has expanded via the specialist hub Digital Institute London at Here East technological park in Stratford. The move was inspired by the London-centric placement of the students interested in the degree and the industry itself, allowing for greater networking and work placement opportunities – with Here East housing gaming and broadcast companies from Football Manager developer Sports Interactive to BT Sport.

The space itself is remarkably different from a traditional university building. There’s no classrooms or enclosed lecture halls to speak of, with an open-plan space splintered with computer workstations, casual teaching areas with sofas and bean bags, and an arena which replicates an esports tournament set-up with state of the art equipment.

Digital Institute London
The main area of the building is a relaxed, casual open space (Picture: Staffordshire University/Clare Lewington)

It’s a modern learning space for a distinctly modern course. With tuition fees at £9,250 per year for a three-year degree in its infancy, however, it’s hard not to feel there’s a risk in accumulating overwhelming debt for a qualification tailored to a new industry. Rachel Gowers, director of Digital Institute London and co-creator of the degree, believes the transferable skills the degree offers make it far more flexible than it initially appears.

‘I think the beauty of it really is the transferable skills people will get,’ Rachel tells Metro GameCentral. ‘The skills students are getting are general business skills. They have to learn how to do all of the things our business students have to do but they have to contextualise it toward a particular industry. 

‘At the end of their degree they’ll all have skills in event management, people management, budgeting, marketing, social media, all of the things which are really important to graduates nowadays. Most importantly, because all of their assessments are based on them having to do things like putting events on, the skills they get from physically doing that are massive.

‘We’ve delivered a whole year of this now, and the students that finished all put events on in their first year. They were all really confident in the way they approached the industry and talked to people; they networked amazingly well, and they really are a different breed of students than any of us are used to. They’re very proactive, and I think part of that is down to the way we’ve designed and delivered the degree, in having the underpinning that we deliver to them in a very informal way.’

Despite what it offers underneath the surface, there’s still a battle to fight ‘Mickey Mouse degree’ perceptions often pinned onto new subjects. Rachel isn’t concerned about this though, and points to challenges Media Studies faced when it emerged in the 1960s and 70s, which has since become a mainstream subject in many schools. ‘I think esports will be the same,’ Rachel adds. ‘There’s always criticism about anything new.’

Digital Institute London
Students attend an introduction to the esports arena on their first week (Picture: Staffordshire University/Clare Lewington)

There’s still a short-term battle, however, in convincing those unfamiliar with esports of the merits. Prospective employers are apparently not the problem, and have ‘embraced the creative digital skillset students gain’, but it’s parents and schools which have required the most work. 

‘Some of the people we have had to convince are parents,’ Rachel says. ‘And because of the way schools don’t have funding for careers advice particularly anymore, we’ve had to convince schools there is a pathway for students to take legitimately which will lead to well paid jobs. That’s been more the battle.

‘When we do open days, usually the student will come with their parents and we’ll do an activity for the parents as well as the child. By the end of the session they have got a good understanding for the size of the industry, what it involves, how much money there is involved, what kind of jobs their son or daughter could get at the end, and that it’s actually really a valid career path.

‘The first thing I always say at an open day is you will not do any gameplay as part of your course. There’s no computer gameplay which is assessed at any point, and the parents are like, “Okay I’m listening now.” I think that’s the big thing to get over to people. This is not about how good you are at League Of Legends, this is about how good you are at networking, communicating, being creative and coming up with different problem solving things.’

Digital Institute London
The course boasts a number of transferable skills in production (Picture: Staffordshire University/Clare Lewington)

Their efforts to convince appear to be working too, with around 120 students signing up for the degree in 2018 at Staffordshire University, after they only initially budgeted for 40 students. It’s become not only a way to grow and fuel the esports industry, but has also enticed people who perhaps weren’t interested in attending university at all otherwise. 

‘The first open day that we did I met a group of parents who made me think about things in a slightly different way,’ Rachel added. ‘They came and said, “If you hadn’t of written the esports degree, my son wouldn’t have gone to university. They weren’t interested in going to university, there was nothing that interested them enough to spend the kind of money it takes to go, and they didn’t have the motivation to do it. But as soon as they saw your degree was advertised, they’re working harder at school because they want to get onto the degree.”

‘It made me think about the whole widening participation agenda and the fact there would be a whole group of people who perhaps traditionally wouldn’t have gone to university because there is nothing they were passionate about enough to make them want to borrow the money, or invest three years of their life into. That’s been a real eye opener and really motivated us to carry on.’

How do I get onto the esports degree?

 The entry requirements for the esports degree at Staffordshire University’s Digital Institute London are as follows:

UCAS points: 112

A Levels: BBC

BTEC: DMM

They take on mature students with less points if they have either relevant experience or experience which could translate into skills for esports. They also accept international students.

Fees:

UK/EU/Channel Islands students: £9,250 per year of study

International students: £12,500 per year of study

Modules are broken down between event planning, building teams, casting and hosting, broadcasting methods, marketing content creation, and ethics in the industry. 

Students are not assessed in exams but instead on projects like event plans, reports, evaluations, presentations, and written and video blogs. 

For the students starting at Digital Institute London who have grown up following esports, there’s a sense concerns about the degree will be made redundant by the time they’ve completed the course, considering how fast the industry is growing. 

Ellis Celia, 26, who is aspiring towards a career in esports events management, said: ‘I feel like this is the perfect time for an esports degree. It’s growing so quickly and it’s growing a lot more now we’re in 2019. So I think over the next few years while we’re getting our degrees, it’s going to be a lot bigger. 

‘There’s going to be a larger market for it as well. So by doing it now there couldn’t have been a more perfect time.’

Digital Institute London
Ryan Chapman, Jamie Wootton, Regina Corriera, and Ellis Celia have all started the esports degree this year (Picture: Adam Starkey)

Ryan Chapman, 18, who wants a career in esports production, said: ‘I think if the course was set up maybe three or four years ago, esports wouldn’t have such a strong foundation to have degrees and courses because it’s still quite a new section. But now there’s a solidified idea of the viewership, the sponsors coming into it, and the longevity of the gaming tournament structure, it’s a good idea for the course to actually become a thing. 

‘Staffordshire made really clear that when you’re applying for this degree there are so many skills that are transferable. So maybe in two or three years you think, “I really like esports but I’d rather be making events in music or festivals,” you can literally – these are the skills that can transfer into this role. I don’t have to be locked into esports if that’s what I don’t want to be locked into.’

The degree has already spread across other institutions, with the University of Chichester having started an esports course this year. A number of international universities have also approached Staffordshire’s esports division too to discuss their approach, with hopes of rolling it out abroad.

As they move forward, the technological park at Here East sees Digital Institute London as the start of their plans to grow UK esports. Gavin Poole, CEO at Here East, hopes it’ll even become the centre for a potential arena to support teams and the scene itself. 

‘Ultimately I would like to see more businesses come to Here East for us to open some sort of arena or mini-stadium,’ Gavin said. ‘Where we could curate and support teams to come and play tournaments, and possibly anchor and give a home to franchises should they need to.

‘The engagement is there and now we just need to drive. We saw esports over the last four years suddenly start to lift, and it’s lifted now. That’s why it’s amazing we’ve now got a university opening here at Here East which is going to develop not the next generation of players, but the people that are then going to feed the industry to build events, run the technology, host, create and stream the content, all of those talents are going to be trained through the university. 

‘It’s about developing the talent pipeline to ensure the esports sector continues to grow. That’s really important.’

You can find out more information about Digital Institute London on their official website

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Games Inbox: Undead Nightmare 2 for Red Redemption 2, Mario Kart Tour hate, and erasing P.T. demo

Games Inbox: Undead Nightmare 2 for Red Redemption 2, Mario Kart Tour hate, and erasing P.T. demo
Red Dead Redemption II screenshot
Red Dead Redemption II – don’t expect any single-player DLC

The Tuesday Inbox is unimpressed by 2019’s Christmas games line-up, as one reader has Metroid withdrawal symptoms.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

One extreme to the other

So I see that Rockstar has ‘no plans’ for any single-player DLC for Red Dead Redemption II, which seems to put pay to any hope of an Undead Nightmare 2. There’ll probably be some kind of online event but it won’t be the same. Personally, I lost interest in Red Dead Online very quickly and have no intention to go back.

I’m not trying to spoil other people’s fun, it’s Rockstar’s game and they can do what they want with it, but I do find it interesting how they’re approach nowadays is to do the biggest single-player game possible and then concentrate on nothing but online. It’s obviously working for them, so I can’t think of a single business reason to do things differently, but it does kind of leave you in the lurch if you were only interested in the single-player stuff.

I do wonder though why nobody is trying to copy them. This is said a lot about Rockstar games but it’s odd. There used to be tons of GTA clones and now there’s almost none, while there never has been any Red Dead copies. Personally I wouldn’t be interested in gangsters and cowboys again but you’d think someone would have the money to put together pirates and spaceships… or something. I wish they would and then I wouldn’t only get my fix of Rockstar style single-player in one massive hit.
Mento

 

Old-fashioned notions

I really don’t know who to blame when it comes to Mario Kart Tour. Ultimately it is Nintendo’s fault for having such a horrible, manipulative system and yet it does seem to be what mobile gamers actually want. Super Mario Run was done much more fairly and was a flop, Mario Kart Tour is free but completely unfair and it’s an instant smash and the number one app as I write this.

I still wish they wouldn’t do it but what company is going to not only turn down easy money actively go against what the majority of customers want just because it seems fairer to them? If there’s one thing that’s obvious at the moment, looking at the wider world, it’s that some people just will not be helped and will always rather believe a lie than suffer even the slightest inconvenience.

At that point I would kind of write off the whole of mobile game as being beyond redemption. And yet the same week Mario Kart Tour comes out so does Apple Arcade and that’s fantastic value with tons of really good games. I hope it’s doing well, and yet somehow I wouldn’t be surprised if it wasn’t. Paying for things just seems so old-fashioned nowadays.
Gimli

 

Average year

Now that we know The Last Of Us Part II is out next spring as well we’re in the odd position where there are more big name games out at the beginning of next year than at the end of this. Now that we’ve had Borderlands 3 and FIFA 20 we’ve only really got Call Of Duty and then everything else is Nintendo games and stuff I wouldn’t bet on like Star Wars Jedi: Fallen Order and Death Stranding (definitely not my cup of tea, from what I’ve seen).

There’s a few other things of interest, like Doom Eternal, but this feels like a pretty quiet Christmas rush overall. 2019 hasn’t been a terrible year for games – I’ve really enjoyed Sekiro: Shadows Die Twice and Metro Exodus but it’s clearly not going to go down as classic year. But will 2020? The first half of the year looks pretty amazing, with Cyberpunk 2077, Final Fantasy VII Remake, and The Last Of Us but we don’t really know anything about the second half.

Presumably that’ll be when the new consoles release but while that’s obviously notable that’s not usually when you see the best games released. I look forward to it though, because 2019 feels like it’s done already.
Jack Brown

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

No joy

My Switch left Joy-Con has developed a problem. It’s not Joy-Con drift as far as I can tell but has became somewhat notchy in its delivery of movement.

It’s a bit of a problem really, especially if your trying to complete a Nephalem Rift on Diablo III when you’re against the clock and have to release the Joy-Con to the centre position, then reapply the direction to get your character moving again.

They ain’t cheap to replace, as we know. So I either wait for Black Friday and cross my fingers, or hope Nintendo has a moment of benevolence and admits the Joy-Cons are subpar and agrees to a fix.

It’s also disappointing to note that Nintendo of America seem to be addressing the Joy-Con drift issue, yet Nintendo UK/Europe are radio silent.
r-s-w

 

Missing Metroid

Similar to another reader, I’m starting to really miss playing Metroid on my Switch. I’ve got a Classic Mini SNES so played through Super Metroid not too long ago and loved it. Honestly, I’d take a rerelease of any of the games – apart from Other M. I do fear that Metroid Prime 4 won’t be released for another two years, and whilst I firmly believe in the existence of a Prime Trilogy HD collection, it’s clearly going to be held back until Prime 4 is 12 or so months away.

Here’s a potential Hot Topic, not sure if it’s been done recently. What’s the best gaming deal you’ve ever gotten? Mine is probably getting a GameCube and Zelda: The Wind Waker for £40 when Asda we’re getting rid of stock.
Matt

GC: That one would be good for closer to Black Friday. As for Metroid, have you tried Samus Returns on the 3DS? It’s a great remake of Metroid II.

 

Part-time gamer

I almost got excited at the prospect of Bungie making a non-Destiny game. Then I read the whole story and found out that whatever the new game was it’d probably be the same sort of mini-MMO type approach. I am so tired of video games trying to take over my life. It’s such a weird approach to take as well, given that the modern problem is that no matter how much money people may or may not have they never have enough time.

I gave up on Destiny once I realised how regularly I’d have to play it to get anything out of it, and I would purposefully avoid anything similar, especially from the same company.

But I would’ve thought it would’ve been against Bungie’s best interests to start competing with themselves. If people are playing the new game how are they going to play Destiny 2? Are they supposed to be time-sharing or something, or maybe just give up work to fit them both in and become full-time gamers? It doesn’t make sense to me.
Decibel

 

Off GRID

Not written in for a while, but will you be reviewing GRID on Switch, curious as to how it runs compared to other versions?

I always enjoyed the series and how it sat between sim and arcade, but not played the console versions of this one, so curious as to whether it’s worth the investment.

Keep up the good work!
Birdmanrob

GC: Probably not, but here’s our review of the original Xbox 360 version.

 

Catch up on every previous Games Inbox here

 

Non-violent vandalism

Worst publisher? You might think this is a difficult call, as they all seem to love racing to the bottom with their short-sighted exploitation and naked contempt for their paying customers, but no! Nay, missus! It’s the easiest thing in the world. It’s Konami.

EA may kill studios. Ubisoft may like to release 10 ultimate editions and then try to sell you an experience boosters to mitigate the problem they designed in the first place, but only Konami could have erased Silent Hills P.T. from existence.

And you might say: ‘Well, they just didn’t want to be pestered by those who played the demo and then wondered when the rest of it would come out.’ You might say that, but you’d be wrong. And this isn’t even like the E.T. fiasco that buried both itself and Atari back in the 80s. P.T. was no shameful travesty that couldn’t be sold even if it came with free cake for every copy. No, the management were so petty and spiteful that they had to destroy it.

This cannot be allowed to be forgotten, not ever. Nor can it be forgiven without reinstating it. Which we know won’t happen. I’ve said it before, but it is cultural vandalism. I have to be dramatic here and say it’s akin to the literalists burning the Alexandria Library, Cromwell desecrating churches, and ISIS tearing down Palmyra. It’s that bad.

I can only think of such extreme examples as I can’t think of any examples in film, television, or literature. After that, it should come as no surprise that they charged a tenner for an extra save slot in Metal Gear Survive and that Contra: Rogue Corps is tedious.

These days the Konami Code seems to be being the absolute, bloody worst. And bloody is being much too mild.
DMR
PS: No Sayonara: Wild Hearts review? I’d have thought that would be right up your alley.

GC: We were never able to get hold of the developer for that one, so it’s probably missed its chance.

 

Inbox also-rans

Hello, GC. Was there a games chart last week?
Wai-Lun

GC: There was some kind of technical fault on Chart-Track’s end and it didn’t come out until Wednesday, but you can see it here. This week’s was on time though.

I don’t know how it happened, must of been lucky bricks, but I came 1st on Tetris 99…. there it is Jab, that’s me!
big boy bent
PS: I quit after that.

GC: That is braggable, well done. It also means you can play Invictus mode, which is only for those that have won at least once.

Tetris Maximus achievement

 

This week’s Hot Topic

The subject for this weekend’s Inbox was suggested by reader Tim Rogers, who asks what is your favourite indie video game?

It doesn’t matter what format it’s on or when it was released, as long as it’s a game not made by a major developer or publisher – or which at least shares the same aesthetic of innovation, ambition, and non-conformity.

What do you think of indie games in general and do you play a lot or do you try to avoid them? How often do you play indie games and how frequently do you pay for them, as opposed to getting them free via PS Plus, Games with Gold and the like.

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE: Games Inbox: Naming the next gen Xbox, Metroid Prime 4 release date, and Shenmue III trial version

MORE: Games Inbox: The Last Of Us Part II hate, Modern Warfare Survival mode, and the end of Fortnite

MORE: Games Inbox: Worst video game publisher, Doom Annihilation review, and GTA V on Switch



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FIFA 20 scores instant UK number one – Games charts 28 September

FIFA 20 scores instant UK number one – Games charts 28 September
FIFA 20 box
The least surprising number one ever

UK all formats chart - 28 September

1 (-) FIFA 20 (PS4/XO/NS)
2 (1) The Legend Of Zelda: Link’s Awakening (NS)
3 (2) Borderlands 3 (PS4/XO/PC)
4 (4) Gears 5 (XO)
5 (9) Crash Team Racing Nitro-Fueled (PS4/XO/NS)
6 (6) Tom Clancy’s The Division 2 (PS4/XO/PC)
7 (21)Sea Of Thieves (XO)
8 (3) Mario Kart 8 Deluxe (NS)
9 (22)Minecraft (360/XO)
10(20)Forza Horizon 3 (XO)

Ukie Games Charts©, compiled by GfK Chart-Track

Japanese console chart – 22 September

1 (-) The Legend Of Zelda: Link’s Awakening (NS)
2 (1) Monster Hunter World: Iceborne physical (PS4)
3 (2) eFootball Pro Evolution Soccer 2020 (PS4)
4 (5) Super Mario Maker 2 (NS)
5 (7) Super Smash Bros. Ultimate (NS)
6 (-) Ni No Kuni: Wrath Of The White Witch (NS)
7 (10)Minecraft (NS)
8 (9) Mario Kart 8 Deluxe (NS)
9 (8) Tsuri Spirits: Nintendo Switch Version (NS)
10(3) Borderlands 3 (PS4)

(C)2019 Enterbrain, Inc. All rights reserved.

U.S. all formats chart - August

1 (1) Madden NFL 20 (XO/PS4/PC)
2 (5) Minecraft (XO/PS4/NS/PC)
3 (6) Grand Theft Auto V (360/PS3/XO/PS4/PC)
4 (2) Fire Emblem: Three Houses (NS)
5 (7) Super Smash Bros. Ultimate (NS)
6 (3) Super Mario Maker 2 (NS)
8 (9) Mario Kart 8 Deluxe (NS)
8 (8) Mortal Kombat 11 (XO/PS4/NS/PC)
9 (R) Rainbow Six Siege (XO/PS4/PC)
10(-) Astral Chain (NS)

The NPD Group/NPD Funworld

GameCentral Top 20 – 2019

1 Sekiro: Shadows Die Twice (XO/PS4/PC)
2 Baba Is You (NS/PC)
3 Apex Legends (XO/PS4/PC)
4 Devil May Cry 5 (XO/PS4/PC)
5 Total War: Three Kingdoms (PC)
6 Sunless Skies (PC)
7 Metro Exodus (XO/PS4/PC)
8 Devotion (PC)
9 Slay The Spire (PS4/NS/PC)
10 Cadence Of Hyrule (NS)
11 Samurai Shodown (XO/PS4/PC)
12 Ghost Giant (PSVR)
13 Darkwood (XO/PS4/NS/PC)
14 Super Mario Maker 2 (NS)
15 Ace Combat 7: Skies Unknown (XO/PS4/PC)
16 Bloodstained: Ritual Of The Night (XO/PS4/NS/PC)
17 A Plague Tale: Innocence (XO/PS4/PC)
18 Tetris 99 (NS)
19 DiRT Rally 2.0 (XO/PS4/PC)
20 Katana Zero (NS/PC)

The chart above lists our best reviewed titles of 2019, not including remakes, remasters, expansions, re-releases, compilations, games not yet released in the UK, or versions of games previously released on other formats.

Readers’ Top 20 – 2018

1. God Of War (PS4)
2. Astro Bot: Rescue Mission (PSVR)
3. Super Smash Bros. Ultimate (NS)
4. Red Dead Redemption II (XO/PS4)
5. Celeste (XO/PS4/NS/PC)
6. Marvel’s Spider-Man (PS4)
7. Into The Breach (NS/PC)
8. Divinity: Original Sin II Enhanced Edition (XO/PS4)
9. Assassin’s Creed Odyssey (XO/PS4/PC)
10. Far Cry 5 (XO/PS4/PC)
11. Yoku’s Island Express (XO/PS4/NS/PC)
12. Hitman 2 (XO/PS4/PC)
13. Call Of Duty: Black Ops 4 (XO/PS4/PC)
14. Moss (PSVR/PC)
15. Beat Saber (PSVR/PC)
16. Hollow Knight (XO/PS4/NS/PC)
17. Shadow Of The Tomb Raider (XO/PS4/PC)
18. Tetris Effect (PS4)
19. Forza Horizon 4 (XO/PC)
20. Monster: Hunter World (XO/PS4/PC)

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Bungie planning new non-Destiny game by 2025

Destiny 2: Forsaken screenshot
Bungie will not be restricting themselves to Destiny forever

For the first time since they left the Halo franchise, Bungie has been talking about games that are not Destiny – but they won’t be out soon.

Bungie are the masters of second chances. In 2000 they were bought by Microsoft and that seemed to guarantee them a life of making nothing but Halo games.

But the developers grew restless at constantly working on the same franchise and left to become an independent studio again in 2007.

They then walked straight into the arms of Activision, for a publishing deal for Destiny and its sequel. But when that relationship started to go sour last year they walked away again, taking over control of the franchise for themselves.

Their plans after that have been a little hazy but while they’ve committed to more Destiny 2 expansions, and a free-to-play version, they seem to have no intention of making Destiny 3 before 2022. But they have confirmed they want to make other non-Destiny games.

Bungie never specifically said that Destiny 3 wouldn’t be out before 2022, but since they have a five-year roadmap for Destiny 2 that would end that year there doesn’t seem to any time for it before then.

But in a new interview with IGN, Bungie CEO Pete Parsons revealed that the company’s overall goal was to become ‘one of the world’s best entertainment companies’ by 2025.

‘By 2025 we have a pretty specific path to make sure we transform Destiny and that we have other franchises within the marketplace’, said Parsons.

And if that wasn’t unambiguous enough, he added: ‘We need to build our publishing group, but part of our vision is also to become a multi-franchise entertainment company.’

It’s not clear whether work has begun on any new games, but Parsons implied that they would be at least somewhat similar to Destiny in terms of offering a persistent online world.

‘I think the long-term vision of Bungie would be, we have worlds like Destiny that are great places to go and build friendships in’, he said. ‘And we begin to introduce new worlds that people care a lot about’.

With financial backing from Chinese gaming giant NetEase, Bungie certainly has the funds to work on more than one game at once but it’s anyone’s guess as to when we’ll hear some concrete details about it.

Destiny 2: New Light (the free-to-play version) and Destiny 2: Shadowkeep (the paid-for expansion) will be released on Xbox One, PlayStation 4, and PC on Tuesday, 1 October.

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MORE: No Destiny 3 anytime soon as Bungie confirm five-year Destiny 2 roadmap

MORE: Destiny 2 goes free-to-play, stops exclusives, reveals Shadowkeep, and adds cross save

MORE: Destiny 2: Forsaken did not meet sales goals says Activision



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Death Stranding Bridge Baby speaks through PS4 controller’s speaker reveals Hideo Kojima

Death Stranding limited edition controller
Even Death Stranding’s controller is weird

The Limited Edition PS4 Pro for Death Stranding has an unexpected special feature that allows a BB to talk to you via your DualShock controller.

As if it wasn’t weird enough already, director Hideo Kojima has revealed that Death Stranding will speak to you through its controller, or rather the BB (Bridge Baby) from all the trailers will.

When Kojima tweeted the news, he implied that the feature was only available to those who buy the special limited edition PS4 Pro and its unique, BB-themed DualShock 4 controller. Although there’s no reason ordinary controllers shouldn’t be able to do it as well, as they all have speakers.

The limited edition controller is already coloured like the BB pods from the game, and at one point fans convinced themselves you could see a little plastic baby inside it, but that’s not the case.

What is a bridge baby for in Death Stranding?

Within the context of the game’s story a BB, which was seen even in the very earliest Death Stranding teaser trailers, is taken from the womb of a brain dead mother and used as a bridge to the world of the dead, so that in-game characters can see BTs.

Why there’s such a ready supply of clinically dead mothers, and what exactly the BTs are, hasn’t been revealed yet but knowing Kojima the answer is likely to be very complicated and very odd.

Although you did get a good sense of how the game in general works, and how the BT enemies behave, in the recent 48-minute Tokyo Game Show demo.

The limited edition PS4 Pro was thought to be an ordinary console and controller, just with Death Stranding branded livery, and to be honest it’s still likely the speaker trick will work on all controllers.

It’s already known that you’ll be able to soothe an agitated BB by rocking a controller like a baby, and making use of it is motion controls, so it may be that there are other special features waiting to be revealed as well.

Death Stranding will be released on 8 November and is a PlayStation 4 exclusive.

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Sniper Elite 3 Ultimate Edition review – switching aim

Sniper Elite 3 Ultimate Edition screenshot
Sniper Elite 3 Ultimate Edition (NS) – take that you Nazis!

The Nintendo Switch gets a remaster of Sniper Elite 3 that, after years of patches and refinements, almost feels like a new game.

As unpopular as they may be in an ordinary game of Call Of Duty or Battlefield, there is an undeniable appeal to playing as a sniper. The sense of being, sometimes literally, above the general conflict, able to pick off targets at will and without anyone knowing what happened, is almost unique amongst action games. After all, it’s much better to be dishing out death from the shadows than having it dealt to you. That’s always been the primary appeal of Sniper Elite, as it allows you to have all of the fun and suffer none of the recriminations.

The Sniper Elite series has been going on for a long while now, dating all the way back to 2005, and it’s shown slow but steady progress in terms of making use of the concept’s full potential. Sniper Elite 4 was the first time it hit the bullseye dead-on, but its predecessor got pretty close, let down mostly by a suite of technical problems that are largely fixed in this new Switch version.

It’s not the first time the series has been on the Switch, after Sniper Elite V2 Remastered came out earlier in the year, but this remaster is only for Nintendo’s console – presumably because it couldn’t quite handle Sniper Elite 4. Set in Africa during the Second World War, the game’s loose narrative takes place much earlier in the conflict than the previous game, as you play an American called Karl Fairburne who’s been sent behind enemy lines on a vital mission to shoot Nazis in the testicles.

There is more to the game than that, and you’re not specifically told to aim for the family jewels – but that’s what everyone ends up doing sooner or later and Sniper Elite 3 is most certainly prepared for the eventuality.

The one thing Sniper Elite definitely gets right is… the sniping. We’ve played plenty of shooters where the shooting isn’t much fun, and platformers where the jumping just doesn’t feel right, so that achievement was never a given. Accounting for both wind and gravity you’re taught to hold your breath when pressing the trigger, with a successful hit leading to a hilariously over-the-top slow-motion x-ray cut scene that looks like something out of Mortal Kombat.

This was all true of Sniper Elite 3 when it was first released, but at that point it was riddled with technical faults in terms of glitchy visuals and inconsistent artificial intelligence. Both are now improved, although not really because of the Switch but because it’s able to take advantage of several years’ worth of patches for the other versions.

As you’d expect, the graphics are a step down from the Xbox One and PlayStation 4 versions but since the game was originally a cross-generation release the Switch still gets pretty close. Although to be honest the visuals were never that great, so it’s hard to say whether this is a good port or just one the Switch is naturally well-suited to. The important things is that nobody gets caught in the scenery anymore or ends up floating in mid-air, which definitely did used to happen.

Sniper Elite 3 Ultimate Edition screenshot
Sniper Elite 3 Ultimate Edition (NS) – battles are usually longer range than this

The artificial intelligence is still problematic though and while we’d no longer call it half broken it’s certainly not all there. Sniper Elite is, and always has been, a stealth game; but enemy soldiers still tend to have inconsistent abilities that range from goldfish memories and extreme myopia to superhuman hearing and telescopic vision. They’re more consistent now than they used to be, but their unpredictable levels of competence are still the game’s biggest failing.

What is generally very good though is the level design, which does away with the linear restrictions of the second game and offers multiple routes to your target and plenty of room for improvisation – not to mention secondary objectives. Here the Ultimate Edition also benefits from the passage of time because it has all the DLC released so far, creating a substantial amount of content from the off (although the £30 asking price still seems somewhat optimistic).

We’re not sure how many people are going to be interested in the eight-player online modes, but they’re there if you want them. Although it’s the two-player co-op Overwatch mode, where one player acts as a sniper and one a spotter, that’s the most entertaining way to play the game and takes good advantage of the various open-ended maps.

Sniper Elite 3 was a difficult game to recommend when it was first released but the passage of time has been kind to it. Sniper Elite 4 is still by far the better game, and hopefully Sniper Elite 5 (which has already been hinted at) will be the ultimate realisation of the franchise’s potential, but as the best entry on the Switch this is still worth keeping in your sights.

Sniper Elite 3 Ultimate Edition review summary

In Short: It’s still not as good as Sniper Elite 4, but years of patches and DLC have improved it to the point where this is a viable alternative for Switch owners.

Pros: The sniping works great and the x-ray vision (almost) never gets old. Large maps allow for a lot of freedom in how you tackle a mission. Some fun multiplayer modes and lots of content.

Cons: The artificial intelligence still feels glitchy and unsophisticated. So-so graphics and sound design.

Score: 7/10

Formats: Nintendo Switch
Price: £29.99
Publisher: Rebellion
Developer: Rebellion
Release Date: 1st October 2019
Age Rating: 16

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MORE: Sniper Elite VR hands-on preview – aiming for perfection

MORE: Sniper Elite 5, Sniper Elite VR, and two remasters announced by Rebellion

MORE: Sniper Elite V2 Remastered review – refurbished sights



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Ori And The Blind Forest: Definitive Edition Switch review – Microsoft x Nintendo

Ori And The Blind Forest: Definitive Edition screenshot
Ori And The Blind Forest: Definitive Edition (NS) Microsoft and Nintendo, sitting in a tree…

One of the Xbox One’s best exclusives comes to Nintendo Switch but how does Ori And The Blind Forest compare to other Metroidvanias?

It was Nintendo’s 130th anniversary last week (they used to make playing cards back in the early days) and during that time it seems fair to say they’ve seen it all; not only success and failure but the prospect of bitter rivals turning into close allies. The most obvious example is becoming BFF with Sega, once they gave up making consoles, but now something almost more unbelievable has happened: a game published by Microsoft on the Nintendo Switch.

To be fair, Microsoft’s relationship with Nintendo has always seemed much more friendly than with Sony, but it’s still very peculiar – even if we’ve already seen Minecraft and fellow indie game Cuphead on the Switch already. Technically they were published by Mojang and StudioMDHR though, while Ori And The Blind Forest is Microsoft themselves. A taste of things to come, perhaps, especially after Banjo and Kazooie were added to Super Smash Bros. Ultimate, and a relationship we’re sure Nintendo fans will be happy to encourage as much as possible.

Ori And The Blind Forest was first released in early 2015 and for a long time was considered the best exclusive on Xbox One, although that says more about Microsoft’s first party development woes than anything else. A definitive edition was released a year later, and this is essentially a direct port of that, since it looks and plays almost exactly the same. It hasn’t been announced whether next year’s sequel, Ori And The Will Of The Wisps, will also be coming to Switch, but given how well this has worked out it’s hopefully inevitable.

The opening 10 minutes of Ori And The Blind Forest don’t so much tug on the heart strings as wrench them halfway across the room. Portrayed entirely without dialogue, we won’t spoil what happens (although the trailers do), but the end result is that the rodent-like Ori is entrusted with saving the equally titular Blind Forest. In true video game form this involves collecting three MacGuffins and an awful lot of platform jumping.

The game’s opening scenes are almost worth the price of admission alone, especially as they’re followed by a relentless array of beautiful backdrops and gorgeous animation. And at first the gameplay seems relatively unique too, with Ori able to leap tall boulders in a single bound. As a result there’s a greater emphasis on platform jumping than most Metroidvania games, with the expected influx of new abilities mostly centred around movement rather than combat.

The double jump and wall-climbing abilities are fairly straightforward, but one of the most versatile is being able to grab enemies or their projectiles and rebounding off them to jump off in a different direction. In the normal style of the genre you pass many inaccessible areas in your travels, before suddenly realising that a new ability allows you to explore what was previously so tantalisingly out of reach.

Ori And The Blind Forest feels particularly at home on the Switch as there was always a hint of Zelda about the game, as well as just Metroid. The three MacGuffins (they’re elemental life sources, or some such) are contained in a separate 2D dungeon each; these are still portrayed side-on, like the Shantae games, but otherwise it’s clear that Zelda is the primary influence here, with the greater emphasis on puzzle-solving and unique gimmicks – such as a section where you’re carrying a magic orb that inverts gravity.

Rather than boss battles, the end of each dungeon is punctuated by an escape sequence, where you try to outrace the destruction of the dungeon. These are all extremely difficult but given the platforming emphasis of the rest of the game they do make a more logical test of your skills than more of the game’s fairly simple, and to be honest slightly dull, combat.

Ori And The Blind Forest: Definitive Edition screenshot
Ori And The Blind Forest: Definitive Edition (NS) – another successful collaboration

The escape runs seem especially hard because they disable your ability to perform a ‘Soul Link’, which by expending a small amount of energy allows you to save anywhere you like within a 30 second interval. Originally this had the effect of making the game harder, not easier, since it encouraged developer Moon Studios to make the sections even more difficult than if it had had a normal save system.

The main purpose of the Definitive Edition, released a year after the original, was to rebalance things with two new moves – a useful dash attack and a grenade – and two new difficultly levels, one easier and one more difficult. It also introduced fast travel and two new areas towards the beginning of the story, that help push the running time north of eight hours.

What it didn’t do though is address the fact that Ori’s wall-climbing ability has a tendency to be set off accidentally and the little critter is so small he can sometimes be difficult to spot on-screen. There’s also the nagging feeling that the game’s not really doing anything new, although the skill tree enabling you to improve and enhance each ability is unusual for this type of thing.

But really, it’s not the gameplay or even the gorgeous graphics that are Ori’s primarily appeal, but rather its wonderful visual storytelling. You care about what happens to Ori and the others and you play the game for them as much as for yourself. And the more people that get to do so, by it being available on more formats, the better it is for everyone.

Ori And The Blind Forest: Definitive Edition Switch review

In Short: Gorgeous visuals and some sublime visual storytelling, Ori And The Blind Forest might not do much that is genuinely new but almost everything it does attempt is genuinely great.

Pros: Some excellent 2D platform design and action, with a wide range of highly versatile abilities. Amazing sound and visuals. Skill tree is a welcome addition. Works extremely well on the Switch.

Cons: Very few new ideas in what is becoming an increasingly crowded genre. Some minor control issues and slightly dull combat.

Score: 8/10

Formats: Nintendo Switch (reviewed), Xbox One, and PC
Price: £14.99
Publisher: Xbox Game Studios
Developer: Moon Studios
Release Date: 27th September 2019
Age Rating: 7

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Sunday, 29 September 2019

Games Inbox: Naming the next gen Xbox, Metroid Prime 4 release date, and Shenmue III trial version

Games Inbox: Naming the next gen Xbox, Metroid Prime 4 release date, and Shenmue III trial version
Project Scarlett logo
What should its real name be?

The Monday Inbox is not impressed with Mario Kart Tour at all, as one reader celebrates Cuphead’s 2nd anniversary.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

Name game

So I imagine we’re all assuming that the next gen Sony console is going to be called the PlayStation 5, even though they haven’t said that yet. I guess there’s an outside chance it could be called PlayStation Stream or something, if they’re going big on that, but I’d say it’s a 90% dead cert that it’s going to be PlayStation 5. But what about Project Scarlett?

Obviously it’s not going to be called that and definitely it’s not going to be called Xbox Two (I’d almost want it to though as that would officially beat the Wii U as worst name for a console ever) but what else are they going to go for? Some kind of reference to their streaming/cloud service I imagine, as that’s probably going to be much bigger for them. But is Xbox Cloud really that appealing a name?

None of the Xbox names have really made much sense, although I liked the Xbox 360 just because saying, ‘360’ sounded good, even though it didn’t seem to mean anything. So I guess they could go for that – some kind of initial or acronym, maybe? Or a random word like Xbox Xtreme or Xbox Smash or something. It’s a tricky one and I can only imagine how much some marketing person is getting paid to think over the same problem.

What does everyone else think? I’m kind of partial to Xbox 4K myself: simple, means something (4K and it’s the fourth Xbox) and easily remembered. Don’t know if they’d go with it thouh.
Kent

 

Good start

I like the feel of the Switch Lite in my hands, although I haven’t played it much (thank you for heads up with Curry’s fantastic deal by the way, I can’t wait to start Zelda again after all these years).

I suppose I’m correct in believing the sales of the smaller console will be combined with big brother and not treated separately. Watch the combined sales figures go through the roof!
Ste C

GC: Nintendo are usually very good about offering detailed sales figures. In its debut week in Japan, which gets weekly data from Famitsu, the Switch Lite sold 177,936 consoles and the standard model 61,804 (which was up 10,000 from the previous week) – for a total of 239,740. That’s the third best opening ever for a Nintendo hardware revision, after the New 3DS/New 3DS XL and 3DS XL.

 

Happy birthday

Saw a tweet from Studio MDHR which said it’s the second anniversary of Cuphead and the game has now sold five million copies. That’s a huge amount and amazing for an indie game, especially a super hard 2D shooter. Just goes to show that quality can win out and people will try something a bit out there as long as it’s good.

It also makes me wish Microsoft, and particularly Sony would put more effort into promoting indie games because they really can be the best games around and very successful too, I mean Rocket League is indie and look at that!

I still don’t really get Microsoft allowing its games to go onto Switch but I’m sure that accounted for a lot of these sales and should see a boost for Ori And The Blind Forest as well. At the end of the day I’m just glad to see unusual, interesting games do well and can’t wait to see what MDHR came up with next (after they finally get that DLC finished!).
Graylax

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The long wait

The current debate in the Inbox regarding the relative merits of Super Mario Odyssey vs. Super Mario Galaxy really does bring home just how much a matter of personal taste gaming really is.

Personally, if I had to choose, I’m very much in favour of the Galaxy games. However, even though of all my Switch games I actually found Odyssey the most disappointing, I’d never outright come out and say I thought it was a bad game, because… well it isn’t. It’s just what it offers appealed to me less than the design and gameplay mechanics of its forerunners. I certainly don’t hate it, but it has made me a lot more curious about the 3D Land/World games I missed due to not owning either of their home formats. Fingers crossed for Inbox magic on a Switch port sometime early 2020…

Nintendo have a real knack for being able to hone their AAA franchises to the peak of whatever they are aiming for with them. Odyssey’s free form exploration might have failed to grip me as much as Galaxy’s bite-sized nuggets approach but it’s unquestionably an exceptionally well-made game. A bit like Zelda: Breath Of The Wild, it’s something of a departure from it’s predecessors but whilst we all like to think we’re always in the market for something different, maybe in it’s own way, Odyssey is doomed to be one of those Marmite games that will always split the fan base to some extent.

I’m holding out a great deal of hope that whatever Nintendo and Retro are doing to Metroid for Prime 4 clicks for me. I’m biased, but I’m certain Breath Of The Wild 2 will be a winner, but I’ve got a bit of a craving to see how first person shooter Metroid handles on the Switch. The lack of anything beyond a fairly uninspired title graphic is a bit disappointing. I know they said they’d had to scrap it and start over, and I’m all for them taking all the time they need to polish it up to standard, but has there been any indication how far off any kind of news or a reveal is?
yourhomeisatrisk

GC: No clue at all. But a good quality game would take at least three years to make from scratch, so assuming it wasn’t restarted much before the announcement in January there’s a long way to go yet.

 

Having a cow

This morning I received my backer link to the Shenmue III trial version. I can’t quite believe it’s all actually coming together! Installed Epic Games launcher, my PlayStation controller, and the game with minimal fuss but alas my laptop isn’t exactly up to snuff so the game is a bit of a juddery mess.

I did have a wander to the shop, bought a capsule toy (I got a digger) and had a look at the cows but then decided it was best to leave it until I get my PlayStation version. Looking forward to the upcoming ‘going gold’ story next month at some point. Fingers firmly crossed no more delays.

Enjoy fellow Shenmue fans/backers!
AWB-78 (PSN ID)

 

Short tour

I don’t think I’ve ever quit a game as quickly as I have Mario Kart Tour. It and Dr. Mario World have been truly terrible examples of money-grubbing pay-to-win and gambling mechanics. Perhaps not as outrageous as something like NBA 2K20, which if I had my way would’ve gotten 0/10 for its grotesque in-your-face gambling alone, but enough to make me feel physically nauseous at the thought that these games come from Nintendo, supposedly one of the last bastions of integrity in the triple-A development space.

It’s why I feel very appreciative of The Trail and how it works with microtransactions. True they’re there to tempt you into the path of least resistance, but I don’t think the core of the game is massively affected by whether or not you spend money on it.

There’ll be some grinds here and there, but there’s never a brick wall, and in any case it’s deliberately designed to not be the kind of game you obsess over for hours on end. If you play for the same reasons I do – just to have a nice little wander for five minutes in beautiful scenery – then you’ll get a lot of mileage out of the game.

It’s just a shame that it happened to be the follow-up to an unholy train-wreck like Godus…
Andrew Middlemas

 

Dogged by tedium

To the reader who said the blue orb sections in Super Mario Galaxy were boring. I would agree that these moments slowed the game down. But there were moments of genius with those sections, such as using Mario’s momentum from one orb and changing course with another orb, causing a slingshot effect to propel him even further than he could reach with a single orb.

The bits I found boring in Odyssey were with the dog. How many times can you look for moons using the dog all you had to do was follow him round. The dog was on every area and there were two moons in every area as well, if I remember correctly.
Alek Kazam
PS: Did you guys review Mario Kart Tour for smartphones? Or have you deemed it not worthy with all games during the Xmas rush?

GC: Our review went up today. We don’t generally get sent mobile games ahead of time.

 

Catch up on every previous Games Inbox here

 

COD and FIFA

Well I got good news. Got my refund for Call Of Duty: Modern Warfare. It is a shame because the campaign does look good. The exclusive PlayStation 4 mode was the clincher but I was also very disappointed with the multiplayer, having played the beta which was my main reason for cancelling it. It felt very slow and clunky.

So I wasn’t sure what to buy instead (I used Microsoft Points so had to buy another game) but since I haven’t played one in a few years, and after your and other sites giving it great reviews – plus a lot of my friends playing it – I decided to get FIFA 20. Very glad I did as I’m having a lot of fun with it. Ultimate Team is great, I’ve played Pro Clubs co-op with my mates, which is excellent and the Volta street football is a fun new addition. I did always enjoy the FIFA Street games.

Earning points by playing doesn’t seem too bad. Although I have spent some real money on them. I’ve managed to get a lot of great players from the transfer market just for coins earned from playing. It feels great to play like some of the classic FIFAs, the new defending is spot on and it looks great in 4K HDR.
Big Angry Dad82 (gamertag)
PS: I have some FIFA 20 Gold Packs to give away on my Twitter @Big_angry_dad82 and my Mixer channel. Follow me on both to enter, I’ll be announcing winners towards the end of the week. They’re for PlayStation 4 though. I’ve also one for the readers in exchange for a letter.

GC: Thanks for that, we’ll give it to whoever asks and sends us a useable Inbox email.

 

Inbox also-rans

Just seen that Tembo The Baddass Elephant is free on Games with Gold next week. I have had this game on my Steam wishlist for a while as I like the look of it and the review by Game Central was quite good for it.
Andrew J.

GC: It was quite good. It’s also by Pokémon developer Game Freak.

Is there a firm release date for Panzer Dragoon on the Switch yet?
adams6legend

GC: No, it’s supposed to be this year but that’s all we know at the moment.

 

This week’s Hot Topic

The subject for this weekend’s Inbox was suggested by reader Tim Rogers, who asks what is your favourite indie video game?

It doesn’t matter what format it’s on or when it was released, as long as it’s a game not made by a major developer or publisher – or which at least shares the same aesthetic of innovation, ambition, and non-conformity.

What do you think of indie games in general and do you play a lot or do you try to avoid them? How often do you play indie games and how frequently do you pay for them, as opposed to getting them free via PS Plus, Games with Gold and the like.

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

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