Friday, 31 July 2020

Xbox Series X has been an unfocused mess but don’t count Microsoft out – Reader’s Feature

Xbox Series X console
Xbox Series X – does it favour multiplayer over single-player? (pic: Microsoft)

A reader is critical of the Microsoft’s next gen reveal strategy so far but thinks that could still end up beating Sony in the long run.

I didn’t watch it live, nor did I spare the skip button through the talking heads sections, but just like the Sony game reveal before it, I watched the Xbox Series X game showcase with interest. I’ve already written a feature about why I think Sony are more likely to come out ‘on top’ for a fifth generation running, but, even after the Sony show I’m not blind to the possibility that Microsoft have learned enough lessons to finally turn the tables.

Now, whilst not much about what I saw during the game reveal show last Thursday did a huge amount to change my mind, nothing about it made me think, ‘Oh God! What a horror show!’ either. Has everyone forgotten the unmitigated disaster of the Xbox One reveal? Or some of its dire launch line-up? That Roman combat thing that sank without a trace or the utterly awful looking creation with some guy caught in the back of a motorbike being perpetually dragged along? That was embarrassing.

By comparison, what they showed during the recent showcase was a virtual triumph.

I’m not saying it wasn’t without its problems. In many ways, like the rest of Microsoft’s next gen strategy, it was a flawed presentation. But let’s face it, Sony’s wasn’t perfect either. Neither of the big hitters have exactly covered themselves in glory trying to convey to the paying public why they must have the expensive new systems they’re about to unleash.

I’d also say that much of Sony’s momentum is the result of them having treated their massive userbase to such a great time this generation, rather than the result of the hype they’ve built up around the PlayStation 5. Although seeing that story about 84% of UK gamers leaning towards the PlayStation 5, maybe I’m wrong and Sony are doing a better job than I thought.

But, bringing it back to the Microsoft show and focusing on the games element for a moment… I’m by no means an expert, but I’ve stepped into Master Chief’s boots from time to time. As far as I could see, Halo Infinite looked exactly like what I’d expect a new Halo to be like. Especially given the pre-stated intention to invoke the feelings of ‘good old Halo, like it used to be’, and the widely publicised fact that it’s had to be developed as a cross generational/scaleable title to fit in with Microsoft’s questionable ‘Xbox family’ strategy.

More on that point later, but for now, let’s stay with the games.

Looking at the tidal wave of Halo brute memes, I can understand how anyone who bought into the ‘velocity architecture’ hype and whipped themselves up to believe 343 were about to unveil a bleeding edge, ray-traced portal across the uncanny valley felt aggrieved, but really, in the heat of a mid-game firefight, how much does it matter?

After the story about that clearly passionate 343 developer engaging with the raging fan base over their disappointment with the graphics, I feel compelled to suggest that even the best first party developers can’t have had access to finalised dev kits for long enough to make a modern, hardware optimised, graphical tour-de-force with industry changing gameplay yet.

The whole generation spanning, ‘scalable’ mantra must have had a significant impact on the development too. How do you effectively tailor something to get the maximum results from a specific set of hardware when your paymasters are insisting it simultaneously works just fine on a much older specific set of hardware as well?

There’s also the fact that, anyone seriously outraged that a new, most likely sub-£500 console won’t launch with a dozen killer, AAA exclusives all running at 60+fps, with pop-up and load-free, ray-traced 4K visuals has probably drunk waaay too much Kool-Aid.

So a character model in an unfinished game looked a bit… Quake 1ish for a split second before it got shot in the face and the action moved on. Regrettable? Yes. Embarrassing for a company who like to pride themselves on their hardware’s raw power? Most definitely. Game breaking? I doubt it. Platform ruining? Only if it was the only game they had. But the point of the show was, it wasn’t, so onwards!

I’m pretty far from being some Digital Foundry technical wizard, nor would I really pretend to be a huge graphical fidelity connoisseur, but during the PlayStation 5 reveal, I thought that one of the graphical stand outs was Gran Turismo 7. Yet what I saw of the new Forza Motorsport in that Xbox reveal made it look… undercooked. I’m really not into realism in my racing games. I’ll play Mario Kart and WipEout all day long but actual cars just don’t do it for me. But damn, that there Forza is a head turner and no mistake.

It felt like Sony unveiled more games during its reveal, but in terms of exclusives, Microsoft’s show didn’t exactly seem sparse to me. Sure, there were a lot of pre-rendered trailers and not much gameplay, but I thought S.T.A.L.K.E.R. 2 looked fantastic. Although there were no real clues as to what it was, Everwild’s art style and general feel was my pick of the night. The Medium and Scorn seem like promising new IPs and Grounded looked fun. The Fable tease? Predictable and lacking in any kind of substance, but at least it hints Microsoft are trying to give the series fans what they want.

It seemed to me like there was a lot there for existing Xbox fans to like. And yet, the last time I scribbled my two pence worth on the subject, I said I needed convincing before I considered buying any Xbox branded hardware. As a potential new customer for them, I wanted to be wowed. And I’m sorry to say, I wasn’t really. Nor would I be surprised if many others weren’t either.

None of Microsoft’s main legacy franchises have managed to get their hooks into me in the past, so I was mostly looking for new stuff. I was certainly pleased to see they had some, and whilst none of it put me off, my current feeling is I’ll be waiting in the wings for the post launch reviews and it’ll have to be a scorching hot first year for the Xbox Series X before I’ll want to throw down my money.

The trouble is, from what I could see, very little of what was featured in that showcase was good-to-go, day one launch. If nothing else the lack of gameplay and ubiquitous ‘coming to Xbox Series X’ banners heavily supports that. Two years is a long time to wait for a reason to buy something when there’s a proven competitor offering something brand new, and potentially great, right now.

A bit like Nintendo, something about Microsoft’s attitude and approach to producing video games seems a little off. For a long time now there’s been the assumption that, once it was clear Sony’s hardware sales would see them run away with the console generation, Microsoft would divert all of their energies to producing an off-the-bat stellar line-up for the next generation. However, just as people assumed Nintendo focussing all of their gaming wizardry into a single format would produce a sustained surge in AAA output for the Switch, this doesn’t quite seem to have happened.

Like most people watching, I’d have loved to have borne witness to the kind of innovation, game-changing graphics and gameplay that blows minds for a generation. Sadly, history has increasingly shown us that it usually takes a good year or two before any next gen system really starts to shine. Yet… the original Xbox, the N64 and going back even further, the SNES all managed to ship with killer apps on day one. Like I say, I understand to a degree, but Microsoft have had so much time to fine tune their battle plan for the new generation.

It’s disappointing and a little confusing for them to be trying to push a whole new, cutting edge format but have so little ready to make more effective use of it on day one.

This in turn, leads into my other issues with how Microsoft are handling things for the upcoming console generation. They’ve had so long to hone a coherent vision, yet four-ish months out it still seems unfocused, uncoordinated and in many ways outright contradictory.

Claims are made about having the most powerful hardware, then they go out of their way not to prove it. They promise that lessons have been learned and that the Xbox Series X will be supported by a flood of high quality games, yet what they show during their big game reveal is mostly undated, with the Xbox Series X exclusive banners implying they’ll be up to two years away.

Grand, yet vague, statements boast about having created an all-encompassing Xbox family of consoles where no one is forced to upgrade and everything will work cross platform/generationally, completely undermining the traditional primary reason to buy a new console.

Then news breaks that production of their existing hardware has ended; they deny it, blame the story on third party suppliers, then come clean, all in the space of 24 hours. They refuse to announce the prices or release dates of their new hardware, or even confirm the existence of the open industry secret Lockheart variant, instead preferring to play chicken with Sony.

Phil Spencer makes out like it’s not a competition, and that they’re forging their own path, then makes sniping comments about rival companies. It’s all just a bit chaotic and disorganised to watch.

So, what about the rest of their ‘strategy’?

Implying that backwards compatibility is the same as launch titles is one hell of a stretch.

Yes, Game Pass is a fantastic concept. With the current pricing structure its value for money is unquestionable. A ‘Netflix of gaming’ service isn’t a revolutionary new idea though. If it was, we’d be running around calling Netflix the ‘PlayStation Now of TV’ (sorry Microsoft, Sony’s equivalent beat you to the punch by three years).

What it is, is a natural evolution of how gaming is consumed by the masses, just as Spotify has been for music and Netflix and all the rest have been for TV. I can get Spotify and Netflix on pretty much any device with internet connectivity and a screen/headphone jack. In much the same way I could also get Game Pass on my PC. I don’t need to buy a specific (Series X) box to do it.

Now, xCloud is clearly a true vision of The Future (™). It’s obviously Microsoft’s endgame, and in theory could become the fabled single format that occasionally gets heretically hypothesised in gaming circles. However, to produce the visual fidelity and lag free experiences some people are demanding from the upcoming next gen consoles, it’s reliant on the kind of infrastructure that most people can only see by watching an episode of Star Trek.

Only last week I attended an online course. It was basically a glorified, one way, Zoom chat. Yet the second it kicked off my five-green-bar internet strength nosedived into a one-red-bar danger zone from which it never recovered. The audio was largely unaffected, but the visual aspect was often grainy and sticky. Ultimately it didn’t really diminish the benefit of me attending, but if my on-grid, urban, super-fast fibre internet connection can’t handle two and a half hours of live video feed, how is someone in the sticks ever going to run a 4K, ray-traced, 60fps+ future blockbuster with no input lag?

Then there’s the fact that, if they do somehow make it work for everyone, it’s very existence negates the point of Microsoft being in the hardware business. It is the antithesis of a reason to buy an Xbox Series X.

We all know Microsoft only got into the console business to try to prevent Sony dominating the market. Whilst they’ve never quite managed to topple them, they have made plenty of waves over the years and I don’t doubt the industry would be in a worse state without them. Sadly, the time when their fully subscription service, streaming-only vision becomes the global norm is still a long way off.

In the meantime, it feels like they need the Xbox Series X hardware to try to maintain brand awareness and the appearance of a foothold in the market. I just can’t buy into the idea that how things currently stand on the new console equals everything proceeding exactly according to their desires.

There are too many broad and conflicting strokes, not enough hard detail. Even though I’m basically complaining they haven’t done enough, in fact it’s almost like they’re trying to do too much. At this point I’d just like to be seeing a clear, decisive, unwavering and most of all simple message from them, backed up with hard dates on finished, high quality software. No faff. No frills.

As it is, it seems they’re not even keeping their existing fanbase happy.

Obviously, Microsoft themselves are an invincible global megacorporation, who aren’t suddenly going to suffer a Sega style nosedive out of the hardware business. Despite every setback they’ve had, or mistake they’ve made, they remain a titan. However, in the console game, Microsoft are still underdogs.

True, elements of their overall strategy towards the video game industry hint at a godlike, long term, master plan bubbling away behind the scenes. Yet current ongoing events suggest that, even after all these years in the game, many of the finer (or even medium to large) details of being kings of the console hill have just passed them by.

For all Sony’s unit sales and plaudits, and in spite of what I’ve said, I have no doubt that one day Microsoft will get their wish and oversee the world’s primary gaming platform, but based on what I’ve seen from them in the last seven to eight years, I can’t help but wish the future of gaming was in more dexterous and coordinated hands.

By reader yourhomeisatrisk

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.



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Weekend Hot Topic, part 1: Are you impressed by the Xbox Series X?

Weekend Hot Topic, part 1: Are you impressed by the Xbox Series X?
Xbox Series X console
What would you do if you were Phil Spencer? (pic: Microsoft)

GameCentral readers evaluate Microsoft’s next gen Xbox plans and reveal what they’d do if they were in charge of the company.

The subject for this week’s Hot Topic was inspired by the recent Xbox Games Showcase and asked the obvious question: how do you think Microsoft are doing with their next gen plans so far?

There were, as you might expect, a lot of criticisms of Microsoft’s approach, especially in terms of apparently contradictory statements and the impression that they seem unprepared for their own console. But many were still optimistic about the Xbox Series X and many of its games, including Halo Infinite.


Give me a reason
From my perspective, it seems as though Microsoft are actually completely unprepared for this generation. We had rumours of the PlayStation 5 devkits leaking out from Sony early-mid last year, (prompting the 9 teraflop rumours) and as certain rumours go this year, developers only started to receive the final dev kits for Xbox Series X within 2020.

I think there is credibility to this as well, given that pretty much every single ‘gameplay’ video has been highlighted to be running on a PC with equivalent or targeted performance, unlike Sony showing off PlayStation 5 in-engine footage (not really gameplay as such) for nearly every game they have showcased so far. Microsoft has also alluded to the fact that ‘true’ Xbox Series X games won’t be coming until 2022…

I also feel their focus is lost, whether that is related to the above, or just because they simply want to push too many key messages all at once, I can’t say. On the one hand, they’re saying ‘the most powerful console ever’ and on the other, they’re saying ‘but don’t worry, all Xbox exclusive games will be available through Game Pass on all platforms’.

Right now, we’re in the midst of a generational transition. People want to know how powerful or innovative the hardware is, and they also want to see the results of that (via games) so there is something tangible to latch ‘hype’ onto and give them a reason to adopt the hardware.

Game Pass, as fantastic as it is, already exists, and its value is already well known – so why are they talking about it so much? If anything, the focus on Game Pass is actively hurting the Xbox Series X with all the talk of playing Xbox games on hardware other than the Xbox Series X. Sony have kept the messaging simple: it’s all about the games coming exclusively to PlayStation 5. But make no mistake, PlayStation Now and the growth of their digital platforms will be at the top of Sony’s priority list.

This isn’t close to the levels of fail during the Xbox One launch build-up, but Microsoft needs to refocus its efforts to give people a reason to adopt their new console – and quickly.
DevilsNeVverCry (gamertag)/DevilsNeverCry (PSN ID)


The real next gen
I’m pretty torn on this. First off, I thought the Xbox Games Showcase was disappointing because I was expecting a lot more gameplay than was shown. I don’t know how the two presentations actually compare but it felt like Sony’s PlayStation 5 reveal contained considerably more gameplay than the Xbox Games Showcase, where almost every reveal seemed to only consist of a CG trailer.

On the other hand, Microsoft’s killer app for next gen is Game Pass, which is already incredible value, but in combination with xCloud it could be a real game changer. If this lets people without Xbox consoles play Game Pass games on their TVs via a Chromecast, or similar device, then I’ll no doubt subscribe to Game Pass because it offers access to an unrivalled number of games for a really affordable monthly cost. However, I won’t buy an Xbox Series X just for Game Pass, as I wasn’t impressed by the games revealed in the Xbox Games Showcase and Microsoft has had a pretty barren slate of exclusives this generation.

This is the problem that I see with Microsoft’s plans for the next gen so far: in my view, their exclusives are neither as good or as numerous as Sony’s. I personally wouldn’t want to spend £500 or more on a next gen console to play games that current gen consoles can already play, which is the case if Microsoft are still sticking to their ‘no new exclusives for two years’ approach (I’ve genuinely lost track of whether this is still their policy or not after the Xbox Games Showcase). However, if I decide to buy a PlayStation 5, I know I’ll be buying into a system that will have a fairly constant stream of exclusives that I enjoy, based on their last couple of consoles, at least.

If you already have an Xbox One and all first party games will play on both Xbox One and Xbox Series X for the first two years, how many people are going to choose, or be able, to pay £500 just to play the best version of these games? You’d think most people would just play the lesser versions of these games on the console they already have until games start actually being exclusive to the Xbox Series X, by which point the console’s price is likely reduced.

I get the feeling that Microsoft see Game Pass/xCloud as their real next gen system and just need the Xbox Series X to enable that. And it feels like the Xbox Series X is being undermined because of this.
Hubert


Not bad
This might be controversial, but I don’t think Microsoft have done that badly with their next gen plans.

The Xbox Series X (terrible, confusing name) looks like a solid, powerful console with a great controller and Microsoft’s usual roster of games, plus a few more that will dribble through as their recent spending spree on studios begins to kick in.

I don’t have a problem with the cross-gen compatibility drive – I’ve long gamed on PC and graphics are highly scalable. I think it’s more likely Xbox One players will get half-cut titles than the Xbox Series X will suffer. I share other people’s enthusiasm with new technology, like Sony’s super-fast SSDs being able to improve games at a fundamental level, but – call me cynical – I’ll only believe in the revolution once I’ve seen it.

I suspect that backwards compatibility won’t hold next gen games back that much, if at all. Saying that, I think Microsoft’s doubling down and aggressive defence of the policy in the face of people’s concerns did not help their situation at all. I think Microsoft have helped make a minor, non-issue into something much bigger.

But while I think Microsoft’s reveals have been fine – on par with Sony at this stage I’d say – is fine enough? They’re coming back from a pretty dismal showing last gen and have a lot to prove. And while it might not seem fair, they’ve got to go above and beyond Sony if they want to convince people. I’m not sure they’ve done this. Look at Nintendo rebounding from the Wii U with the Switch.

Saying that, I think Game Pass is excellent, and I’m very excited to see how it develops over the course of the next few years. It could be a real gamechanger.
Mesomex
PS: Halo Infinite looked… fine? I don’t think we saw enough of it to say either way, but it could be promising. I just remember that Miyamoto quote, ‘a delayed game is eventually good, but a rushed game is bad forever…’


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My Phil
Having had some reflection time following the event I’ll break down my thoughts into two distinct categories, 1: what I thought of the games and 2: did the show make me want to buy an Xbox Series X?

1. I really liked a lot of the games announced and for me there will be quite a few must have purchases for sure. I really, really enjoyed the gameplay shown for Halo Infinite and can’t wait to see more. Forza Motorsport, the new role-playing game from Obsidian and Fable, plus State Of Decay 3, are all titles I could get excited for… although given the absence of gameplay for most it’s really a question of hope at this point!

2. Oh dear…. purely as an advert for Xbox Series X this was a travesty. Phil Spencer just over two weeks ago publicly stated that the idea of cross-generation games being held back was ‘a meme that gets created by people who are too caught up in device competition’. Well he certainly got his memes! No matter what people say an Xbox One game with increased resolution and frame rate is still an Xbox One game.

Somewhat more disturbing were the quotes that said Halo Infinite was using the full power of Xbox Series X… I hope that was untrue. Bland textures, lots of pop-in… where was the spectacle? The physics, hundreds of grunts charging at you with huge environmental destruction and particles? Nowhere! I do admire Sony’s restraint. I’d have YouTube videos running 24/7 showing Halo Infinite comparisons with the new Horizon game!

If I was Phil, I’d fire the marketing team and make sure I got lots of tech demos made just to display the power of the machine to counter the Halo problem for the short term. I’d also calm the messaging down if you don’t have visuals to back it up, as setting hype with talk of leveraging the power of Xbox Series X and then showing Halo Infinite and Ori And The Will Of The Wisps does no favours.

My version of Phil would not let any gameplay be seen this side of the console launch that doesn’t scream, ‘This is incredible, buy me!’ Even if it’s, say, a smaller scale game with amazing destruction, fluid simulations, etc. My Phil would never have shown Halo in that state! Do you see blockbuster film trailers with plenty of green screens and actors wearing ping pong balls? No you do not, so why show a game that looks like there is so much more to do on it?

I will buy an Xbox Series X but not now at launch, I’ll take a wait and see approach for a couple of years. As despite the showing so far I am sure incredible games will come… I love Xbox and as a gamer I know the steps I would take while launching a console. Have short term spectacle to lure customers in while larger experiences are worked on behind the scenes, think the equivalent of the PS1 T-rex or manta ray. Now imagine a photo real T-rex stomping round using a controller. Doesn’t even need a complex background but I guarantee better press coverage than the Halo showing!

Yours happy about games but disappointed about Xbox Series X.
Rob


Failure to demonstrate
I can see what Microsoft are trying to do. They have built a subscription service that is full of good games at a decent price so once you are in you never want to leave. This is fundamentally excellent for both gamers and Microsoft. And by making games forwards compatible there is also no need to cancel your subscription when the new generation comes, as you can still play the new games on your old console. And with full backwards compatibility you lose nothing when you do upgrade.

The problem however is I see no reason to jump in, in the first place. There is no Mario, Zelda, Uncharted, The Last Of Us, God Of War, Super Smash Bros. or Bloodborne. There is not even an Animal Crossing, Luigi’s Mansion, Ratchet & Clank, Horizon or Spider-Man. There did however appear to be games I would play if I bought an Xboz Series X, which is a big improvement over the Xbox One, but as of yet nothing to actually buy the console for.

I think the criticism for Halo Infinite comes in two parts. Firstly, there must be a lot of people, like me, that skipped the Xbox One but have fond memories of the original Xbox and Xbox 360. We were looking at this presentation, wanting Microsoft to give us a reason to buy an Xbox Series X. We wanted to see a return to form for Halo, a highly polished game that we absolutely needed to play. What we saw however looked like a cross between the first Halo and a Destiny 2 patrol, which did not look ready for an imminent release.

The second part was that the Xbox Series X is touted as the more powerful of the next generation consoles, with more teraflops than the PlayStation 5. Everyone expected Halo, as Microsoft’s flagship series, to be paving the way graphically but it failed spectacularly. This is made worse given a lot of people have just recently played The Last Of Us Part 2.

The Last Of Us Part 2 is a slow-paced game divided into small segments that took nearly a console generation to make, so comparing it to Halo Infinite is unfair. However, with all the talk of SSDs loading environments instantly it does not seem that farfetched to expect the Xbox Series X to be capable of running a game with the same fidelity a launch PlayStation 4 managed but on a larger scale. And if Microsoft were going to invest the resources into any game to achieve that it would be Halo Infinite.

At the very least a slow-paced game, focused on character interactions, like Tell Me Why, should have characters that look as good as Ellie and Joel but that too fell a long way short. Only The Medium showed gameplay that looked next generation. Sure, some of the other cinematic trailers also looked good, particularly Everwild and Senua’s Saga: Hellblade 2, but they were just trailers. Most of the games did not look next generation, let alone industry-leading next generation.

If Microsoft had shown evidence to back up their claim that the Xbox Series X was the most powerful next generation console many people would buy a Xbox Series X to have the best version of third party games. That coupled with lots of exclusive titles, which are all included day one on Game Pass, would make a solid proposition even without the very top tier exclusives, but Microsoft failed to demonstrate the power of the Xbox Series X.

Overall, there was a lot to look forward to from Microsoft’s studios and the presentation was a great advert for Game Pass. It was however a rather poor advertisement for the Xbox Series X and if anything it has made me lean further towards the PlayStation 5.
PazJohnMitch


Extraordinary proof
I’ll be honest, I don’t know what to think about the Xbox Series X because the console Microsoft keep describing bears no relation to the one they’ve been showing. Most powerful console ever? So why can’t you prove it?! Extraordinary claims require extraordinary proof and so all we’ve got is a brief glimpse at Forza Motorsport and an embarrassing demo of Halo Infinite.

Not that Sony has done much better but at least things like Ratchet & Clank show the SSD in action. I have no idea what is supposed to make the Xbox Series X special or why I should be excited about yet more sequels.
Benson


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Blue ocean
Reflecting on what we’ve seen from Xbox this year, and indeed over the past few years, it feels like they’ve had a good sit down and looked at what’s stuck best out of everything they’ve thrown at the wall over the past two decades. The answer almost certainly isn’t first party exclusive killer apps or direct head-to-heads with rivals (except when those rivals are being completely complacent and incompetent).

Those who find it baffling that a business with the wealth of Microsoft behind it doesn’t just pump infinite money into ensuring the best possible first party talent need to be more realistic. Even (or, rather, especially) the biggest companies have to be massively risk averse to ensure they get the best return on their capital and I’m not sure Microsoft would see sense in dumping truckloads of cash into projects and resources to directly engage with Sony when, historically, simply delivering a good value platform that’s propped up by third parties has been more fruitful.

The Xbox 360 was one of my favourite ever machines and I don’t think the main reason for its success was first party games. To me it was down to Sony messing up with the PlayStation 3 and the fact I could get an Xbox 360 in mid-2007 (when it was becoming worthwhile to buy into that generation) for £280 with Gears Of War and Crackdown. I picked up Oblivion from Woolworths (pours some beer on ground) for £25 at the same time. PlayStation 3 had no exclusives of note and still cost something like £425 with no games, because it was relatively new.

My point is, other that Halo, I’m not sure Xbox has ever been that concerned with trying to deliver killer apps as opposed to an affordable well-rounded platform where third parties bring the real talent while Microsoft focus on the infrastructure. Y’know, basically what Sony offered with great success up until they started to be recognised for their internal development talent at least as much as their third party support.

If, alternatively, killer apps really have been an Xbox priority, maybe they’ve finally realised they’re not that good at delivering on that front. It still feels like they’re definitely interested in acquiring and cultivating internal talent, but it won’t be top priority because that continues to be a long game. (Even Sony arguably didn’t have an absolute classic, really high quality first party title till maybe Uncharted 2, halfway through its third home console’s life.)

Instead, it feels at a high level like Xbox is where Nintendo was at the end of the GameCube’s lifecycle. Why run into a fight you’re probably not going to win when you can build an arena that better suits your strengths? To an extent, Game Pass and cloud processing constitute this blue ocean that rivals have only merely dabbled in.

While this is all new and fresh from the perspective of how we consume content, getting Xbox into a position that represents much better value for money because of cheaper (or unnecessary) hardware, plus Game Pass, might also indicate they’re trying to recreate those favourable conditions of the Xbox 360 era.

There needs to be an acknowledgement, though, that success might still be contingent on Sony messing up again. On top of that, it’s easy to forget that back when the Xbox 360 was clawing more and more market share away from Sony, PlayStation’s foremost talent – Naughty Dog, Guerrilla Games, Santa Monica, etc. – had nowhere near the same status they have now. So I predict it’ll be much harder to pull people away from Sony than it was back then when third parties were more of a PlayStation crutch.

Ultimately, when I reflect on what I want out of gaming – what excites me most – it’s not better value for money. I already have no time to play every game I want that isn’t on Game Pass and I don’t feel like I overspend by any means as it is, so the service would currently only constitute an additional unnecessary cost for me.

Rather, I’m looking for the best possible games that aspire to move the hobby to new places or to further perfect what it already offers. With that in mind, maybe it’s fine if Xbox is trying to reignite the flame without primarily appealing to people who want the same thing I do, people who think Sony and Nintendo are currently better placed to offer it irrespective of the asking price or the underlying business model. It just doesn’t strike me as the most exciting way to set yourself apart, particularly if it looks like there’s something over the fence that’s genuinely worth paying for.
Panda


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The small print
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MORE: Games Inbox: What to do about E3, Halo Infinite positivity, and Resident Evil 8 worries

MORE: Games Inbox: PS5 vs. Xbox Series X in the UK, Vanquish 2, and more Xbox Game Pass love

MORE: Games Inbox: PS5 vs. Xbox launch games, Xbox Game Pass love, and Eiyuden Chronicle stretch goals

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Why does Microsoft hate single-player games? – Reader’s Feature

Halo Infinite key art
Halo Infinite – presenting games as a service (pic: Microsoft)

A reader is suspicious of Microsoft’s plans for Fable and Forza Motorsport and thinks they’ve given up single-player almost entirely.

I’ve noticed a lot of Reader’s Features recently have been starting with a phrase similar to, ‘I don’t want to have a go at Microsoft, but…’ I guess they don’t want to be seen as fanboys, which is fair enough, but I think we need to recognise that Microsoft are on the edge of disaster here and no-one should want them to fail because a gaming industry with only Sony and Nintendo in it is going to be worse for everyone.

But I’m not here to talk about Halo Infinite’s terrible graphics, or the inept way that Microsoft has been communicating their next gen plans so far. Instead I want to talk about something that’s going under the radar at the moment: the fact that Microsoft is trying to turn all its games into games as a service titles.

Like most of the important details about Halo Infinite, the fact that it’s not a standard video game release, but a live service game that’s meant to last 10 years, like Destiny or World Of Warcraft, is something most people, in my experience, don’t realise. There’s not going to be a Halo Infinite 2 or a Halo 6, this it for the whole of the next generation.

The game will be updated and added to, like Street Fighter 5 or Warframe, including presumably the story campaign. And now, thanks to that leak from Smyths, we know that the multiplayer is actually going to be free-to-play, complete with a battle pass and customisation options to pay for it. This doesn’t surprise me in the least, in fact it only underlines the points I was going to write about anyway: that Microsoft is no longer interested in single-player games.

This has been clear all generation, with Microsoft clearly drawn in by the allure of subscriptions and games that never die, which it seems to have convinced itself is the future of gaming. Despite the industry already being littered with failed attempts at copying Fortnite’s business model, just as everyone and their dog thought they could copy World Of Warcraft back when it was new.

It made me recall a GC interview with Microsoft’s Matt Booty, in which they asked him point blank why they made so few single-player games and why Microsoft execs had been implying that single-player games were no longer profitable. This, despite so much of the PlayStation 4’s success being dependent on single-player games and even EA, who had been talking in similar terms a year or so before, going on to have huge success with Star Wars Jedi: Fallen Order.

There’s been no turnaround for Microsoft though, they’ve doubled down on the idea that single-player games have had their day. In fact, they seem to have an almost nihilistic view of the entire traditional games industry, with their promotion of Game Pass and cloud gaming. Not that things like Game Pass aren’t a positive thing but it almost feels like Microsoft has decided that because it can’t beat Sony at its own game it just won’t play anymore.

It’s not just Halo Infinite, you see. The latest rumours suggest that the new Fable isn’t really a sequel or a reboot but an MMO. And did you wonder why Forza Motorsport didn’t have a number at the end of its name? The reason seems to be because it’s also a games as a service title and there’s never going to be a Forza Motorsport 8.

The only single-player, first party Xbox Series X games so far seem to be Hellblade 2 (presumably, we know nothing about it) and Avowed (again presumably, since it seems to be a Skyrim clone). We also know nothing about Rare’s Everwild but the prominence of what seems to be four player characters in the trailer suggests it’s primarily multiplayer. There’s is Tell My Why, but that’s by Dontnod and Microsoft don’t seem to be doing anything other than publishing it.

Microsoft’s view of the future of gaming seems to be radically different from Sony, which in a sense is a good thing. Except that it’s also radically different from what I want from a game. Destiny bores me to tears and the very last thing I want is to be playing fundamentally the same game for 10 years. In fact, I couldn’t think of anything worse.

When Microsoft talk about this sort of thing it’s always with the excuse of nurturing communities and giving players what they want, which seems to be code for fleecing them for microtransactions. Game Pass may provide every game for ‘free’ but that doesn’t mean they can’t make money off DLC and game passes, and all the other parasitic schemes companies have come up with this gen.

Microsoft’s stumbled attempts at promoting the Xbox Series X is just one example amongst many that surprisingly little has changed at Xbox since the disastrous start of this generation. They still see the future of games as online-only titles that you have to be plugged into 24 hours a day, 365 days of the year. Someone sitting down to play a single-player game for a couple of hours a day isn’t going to buy a battle pass, so they’re not interested. And as a result I’m not interested in them.

I’m not angry though. It’s no business of mine how they choose to run their affairs and I have a very obvious alternative in Sony, who offers me exactly what I want and without all the half-truths and incompetent reveal events. But I still feel upset that, as it stands now, Xbox Series X has nothing to offer me. I loved owning my Xbox 360, but at the moment I wouldn’t dream of ever buying an Xbox Series X.

By reader Cochrane

This Reader’s Feature does not necessary represent the views of GameCentral or Metro.

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Xbox online multiplayer will be free, Xbox Live Gold to be discontinued claims new source

Xbox Live logo
This gen could be its last gen (pic: Microsoft)

A new rumour suggests that Xbox Live Gold is not going to last into the next generation, and that online multiplayer will be free next gen.

When it was first noticed that Microsoft has stopped selling 12-month subscriptions for Xbox Live Gold there was really only two explanations: a temporary fault with their store system or Xbox Live Gold is shortly going to be discontinued.

Not only has the option to buy a 12-month subscription not returned but VentureBeat journalist Jeff Grubb has suggested that Xbox Live Gold ‘is going away and playing online multiplayer will be free’.

Asked by a fan if he thinks Xbox Live Gold really Is being discontinued, or just made unnecessary for free-to-play games, he answered, ‘I think it’s going away entirely’.

It’s unclear whether Grubb is merely making an educated guess or if he has some insider knowledge of the situation, but from his comments he doesn’t seem 100% certain of Microsoft’s plans.

Xbox Live Gold is currently required to play even free-to-play games, such as Fortnite, unlike on the PlayStation 4 and Switch where free-to-play games are exempt from needing any kind of subscription.

It could be that Microsoft is changing it’s set-up to something more in line with its rivals but the missing subscription option and the rumours that Halo Infinite’s multiplayer will be free-to-play really do make it seem that they’re getting rid of Xbox Live Gold entirely.

Instead, their focus for the next generation is set to be Xbox Game Pass and Project xCloud, especially after the recent news of combining the two into Xbox Game Pass Ultimate.

If true, that will then put pressure on Sony to stop charging for online play, something which they have not shown any sign of doing so far.

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The Last Of Us TV show will expand the story of the original game

The Last Of Us – you can’t please everyone
Don’t worry, Joel and Ellie will be how you remember them (Pic: Naughty Dog)

Producer Craig Mazin has promised The Last Of Us fans that the TV series won’t change the game’s story, but rather enhance it.

While HBO’s The Last Of Us television series has fans of the game excited, there is understandably a lot of trepidation surrounding it.

Usually, when video games are adapted in another medium, most often film, they end up being barely recognisable and have very little in common with the source material.

Producer Craig Mazin, who is probably best known for his work on Chernobyl, is aware of this and has attempted to assuage fans’ concerns that the show will drastically change the game’s plot or characters.

‘I think fans of something worry that, when the property gets licenced to someone else, those people don’t really understand it, or are going to change it,’ said Mazin in an interview with BBC Radio 5 Live (thanks IGN).

‘In this case, I’m doing it with the guy who did it, and so the changes that we’re making are designed to fill things out and expand, not to undo, but rather to enhance.’

He is referring to Naughty Dog’s Neil Druckmann, who directed and wrote The Last Of Us and its sequel and will be producing the show alongside Mazin.

He has also already provided a key example. Shortly after the series was announced, a fan stated that it had better keep Ellie gay, to which Mazin responded on Twitter with, ‘You have my word.’

Video game adaptations certainly have improved over the years, especially regarding TV shows. Netflix has enjoyed success with its Castlevania and The Witcher adaptations (though the latter is admittedly based more on the books).

It’s even getting another one with a Splinter Cell animated series that is being produced and written by Derek Kolstad, the writer for the John Wick movies.

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Battletoads back after 26 years, releasing in August

After a really quiet couple of years, the Battletoads’ long awaited comeback is finally happening next month on Xbox One and PC.

At E3 2018, Microsoft announced a brand new Battletoads game that was in development, but news almost immediately dried up.

The game has been absent since, aside from a gameplay trailer at E3 2019, but, after months and months of fans wondering where it had got to, it has hopped back into the spotlight with a brand-new trailer and a release date.

It has been 26 years since the last Battletoads game and since then, fans have had to make do with cameos in other titles like Shovel Knight and Killer Instinct.

The trailer shows off plenty of beat ‘em-up gameplay featuring the three playable characters, as well as the returning (and infamous) turbo bike segments.

We also get some glimpses of the game’s plot, which appears to feature fully-voiced, animated cut scenes and, rather than being a simple re-tread of the previous games, sees the Toads teaming up with their archenemy the Dark Queen to fight against a new threat.

Battletoads
It’s the Ninja Turtles!… Wait… (Pic: Rare/Dlala)

The Dark Queen even seems to be a playable character in a few sections, although there is some implication that she’s simply manipulating the Toads to further her own scheme.

The original games have a reputation for being incredibly hard, which is why Rare and Dlala Studios have stated that this new title will offer different difficult settings, so newbies can experience the game at their own pace and die-hard fans can enjoy a no doubt controller-breaking challenge.

Xbox owners can get the game as part of the Xbox Game Pass, while PC users can play it either on Windows 10 or Steam.

Battletoads will release on 20 August for Xbox One and PC.

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Train Sim World 2 trailer highlights Bakerloo Line

Microsoft Flight Simulator not your thing? The more grounded Train Sim World 2 might do instead, with a new trailer out now.

Microsoft Flight Simulator certainly has plane enthusiasts covered when it launches in August, but what about fans of trains?

Well, they can look forward to their own simulation game, Train Sim World 2, which will even be launching roughly around the same time.

Instead of being an upgrade of the previous Train Sim titles, this is a wholly new game and developer Dovetail Games wants to generate excitement with a trailer focused on one of the new additions.

Londoners are no doubt familiar with the Bakerloo Line, but Train Sim World 2 offers everyone else the chance to authentically experience journeys from Elephant & Castle to Harrow & Wealdstone as either a passenger or as a driver.

The trailer also sports the recognisable red, grey, and blue Mark II 1972 stock that has been used in the London Underground for nearly 50 years.

Train Sim World 2 will release for PC, PlayStation 4, and Xbox One on 20 August.

Train Sim World 2
One for the trainspotters in the audience (Pic: Dovetail Games)

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Shroud hints at post-Mixer future with cryptic Tweet

Shroud streamer
The streamer has been absent since the end of June (Pic: Shroud)

It’s been over a month since his departure from Mixer and it looks like streamer Shroud is finally ready for the next stage in his career.

The sudden closure of streaming site Mixer was a shock to many of us, least of all the people using it.

Among the many streamers who relied on Mixer as a source of income, Shroud (real name: Michael Grzesiek) was easily one of its biggest stars and, after over a month of silence, it appears he’s ready to return to streaming.

In the wake of Mixer shutting down both he and Ninja decided not to transfer over to FaceBook Gaming and had their contracts paid out.

Since then, it appears Ninja has opted to move over to YouTube, but Shroud’s future has been unknown, at least to his followers.

His last tweet had him say he was ‘figuring out [his] next steps’ and now he has shared a very cryptic post hinting towards his plans.

It’s just a short GIF of a gun being fired but we can see flashes of some footage alongside the weapon.

The footage is unclear but more eagle-eyed individuals have noticed that the footage is from Valorant, Riot Games’ free-to-play competitive shooter.

Valorant screenshot
Valorant quickly became a popular title among streamers (pic: Riot Games)

It has been noted that the gun itself, however, is not from Valorant and looks like it belongs in massively multiplayer online shooter Escape From Tarkov.

Shroud had been streaming both of these games in the run-up to Mixer shutting down, so he’s most likely teasing his return to these titles.

The question is where he’ll be streaming them. It’s possible that he’ll follow Ninja and jump to YouTube but it wouldn’t be surprising if he returned to Twitch, considering the platform’s size and popularity.

He even still has an audience there. Though he left Twitch in November 2019, his channel is still up and has over 7 million followers, compared to the 6.35 million he has on YouTube.

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EA interested in acquiring new studios amid talk of WB Games buyout

EA interested in acquiring new studios amid talk of WB Games buyout
EA Warner Bros
EA hasn’t commented on possibly buying Warner Bros’ gaming division (Pic: EA/Warner Bros. Interactive)

EA won’t comment on the company buying Warner Bros. Interactive, but has expressed an interest in new talent.

Warner Bros. has been very quiet in terms of game announcements over the last several months, with the only major news being that it’s considering selling off its entire gaming division.

At the time, it was reported that companies Take-Two, Activision Blizzard, and EA were interested in acquiring it and, while nothing has been confirmed, EA has now stated that it is looking to buy new studios.

According to VGC, EA COO Blake Jorgensen was asked about the potential Warner Bros. buyout during an investors meeting.

He chose not to comment about this specifically but did explain that EA is far more interested in acquiring new talent than games.

‘I can’t comment on any specific acquisition other than what I will tell you is, as you’ve seen in the past, where we’ve done the best is where we have long-term relationships with people, and we’re really trying to buy great talent versus games,’ he said.

Titanfall 2 - you'll never have to pay for a new map
EA is more interested in the people behind the games than the games themselves (Pic: EA/Respawn)

He used Titanfall and Apex Legends developer Respawn as an example, saying that the key reason why EA bought the studio was more because of the team working there.

‘It wasn’t about Titanfall – and that’s no offense to Titanfall, it’s an amazing game and we’ll maybe see a Titanfall at some point sometime down the road – but it was really about the team and it starts at the top with Vince but it goes all the way through the whole organisation.’

The mention of a possible new Titanfall could excite fans who have been hankering for a sequel since the last game, which released in 2016.

However, EA does have an infamous reputation for buying famous studios and then shutting them down, so fans might worry about them acquiring WB studios like Rocksteady, considering the fates of Bullfrog (Dungeon Keeper), Pandemic (the original Star Wars Battlefront games), and Visceral Games (Dead Space).

As for Warner Bros., it still has new Harry Potter and Batman games to announce and release, with the latter expected to finally be revealed at the end of August.

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New State of Play rumoured for early August, more PS5 news expected

PS5 console
How much longer will Sony stay quiet about pricing? (pic: Sony)

There are still many details we don’t know about the PlayStation 5, so fans are hoping we’ll learn more at a rumoured event in August.

Following Microsoft’s Xbox Games Showcase, where the company revealed a bunch of its upcoming exclusives like Halo Infinite and Fable, eyes are now on rival Sony.

Despite finally unveiling the PlayStation 5 console and many of its own exclusive games, Sony has still been quiet about a number of details, namely the console’s features, when it will release, and how much it will cost.

There have been plenty of rumours regarding these details and we were able to see the console’s new controller, the DualSense, in action recently, but Sony has yet to give any indication of when it will be talking about the PlayStation 5 again.

It’s now believed that Sony will be holding a new State of Play next month, something that was suggested by VentureBeat reporter Jeff Grubb.

On Twitter, Grubb shared his schedule of upcoming events, which includes already confirmed ones like DC FanDome and the now online-only Gamescom.

Grubb initially listed the next State of Play as taking place in August, but didn’t mention any specific date.

When asked whether people should look into this, Grubb responded with ‘A tiny bit, yes. But still not certain, so no date,’ which suggests that, if there is an event planned, it’s not entirely set in stone and could be moved.

Grubb now has the event set between two others that are taking place on 5 August and 11 August, implying that the current plan is for the State of Play to happen sometime between 6 and 10 August.

Grubb had previously stated that the PlayStation 5 would be revealed on 4 June, which would have happened had the reveal not been delayed to the 11 June, so he has proven to be a trustworthy source before.

It would make sense for Sony to provide further information on the console sooner rather than later, as it’s still scheduled to release later this year.

But with both Sony and Microsoft seemingly refusing to discuss a specific release date or price for their respective consoles, it does almost feel like the two companies are playing a game of chicken with each other.

The PlayStation 5 is scheduled to release this year in time for Christmas.

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