Sunday, 31 October 2021

Games Inbox: Best value video game, Riders Republic for free, and Call Of Duty boycott

Games Inbox: Best value video game, Riders Republic for free, and Call Of Duty boycott
Destiny 2 screenshot
Destiny 2 – it never has to stop (pic: Bungie)

The Monday Inbox is split on whether Ratchet & Clank: Rift Apart is a disappointment, as one reader pits South Park against Peppa Pig.

To join in with the discussions yourself email gamecentral@metro.co.uk


Every penny
There’s been a lot of people complaining about £70 video games and similar lately and obviously I can’t blame them but in trying to turn it round it made me think about what was a game that was unequivocally good value. I think a lot of multiplayer games do very well in that regard, perhaps because they often rely on microtransactions to make more money. But as long as they’re cosmetic, and therefore not something I’d care about, I’m okay with that.

For myself I would say the best value has had to be Destiny 2. I’m still playing it almost as much now as when I first bought it and while I have spent extra money on it for expansions, they have been equally good value and I’ve never been disappointed by any of them.

I’d also argue that Call Of Duty is good value too, as while I don’t play it as much I’ve never paid a penny extra for any of them and they’ve always kept me entertained for dozens of hours each. Games are expensive but I think the good ones offer much better value for money than any other form of entertainment.
Temis


Boycott Bobby
So Bobby Kotick is taking a pay cut till Activision is sorted out? Big wow, he’s already earned £150 million this year. Let’s be honest, he could work for Activision for the rest of his working life without getting a penny for it and he would still be rich. And when everything is how Activision should be as an employer all they will do is make up his wages in an even bigger bonus then the last one he got.

And let’s be honest, he doesn’t do the work. It’s the workers below him that get paid peanuts or lose their jobs to try and save money. I’ll never have respect for them again, which is why this year I’ll not be buying Call Of Duty.
David


Cartman vs. Peppa
I just completed the two South Park role-playing games back to back and have to say I thoroughly enjoyed them. I thought both the gameplay and the authenticity towards the source material were both excellent. I’d say they give the Peppa Pig game you reviewed recently a run for its money on how close it looks like the actual programme.

The fart jokes did get a little tiresome by the end of the second one, but overall I thought the comedy was good, and I’m certainly not a hardcore fan of the series.

I’ve tried to find any announcements for a third game, but I can’t see anything online. Do you know how successful it was and how likely a sequel is?

Keep up the excellent work – my day always starts with a quick glance at your pages.
Petersmiler

GC: Thanks. There’s never been any talk of a third game, but rather than sales that may be due to the fact that Trey Parker and Matt Stone are always personally involved in the games and haven’t had time to work on a new one.


E-mail your comments to: gamecentral@metro.co.uk


Scary review
I read dirtystopout’s letter about game reviewing with great interest. I’ve written a few game reviews over the last year or so on your site and on GameFAQs, purely as a creative outlet, and I’ve found it to be a challenging and rewarding experience that makes me more attentive and analytical when enjoying my favourite pastime.

I’d recommend that they, and other readers, should try it too. It’s amazing how quickly I took to it and improved in a short time, although I have the luxury of only playing games I’m already interested in and have some insight into, as well as the absence of deadlines, etc. Reviewing a multiplayer game or strategy game I have no knowledge of, under strict conditions, would be terrifying.
ANON


Platform alternative
RE: Best PS5 exclusive. I have faced the same dilemma since day one, pretty much, as I’m just never going to subject myself to Dark Souls and Returnal seems very much in same vein, in terms of frustration levels and hours you need to pump in to experience the game in its fullest.

However, I’ve ended up picking up number of older PlayStation 4 games with upgrades for PlayStation 5 -Control, Metro Exodus, etc.

I got suckered into the hype for Ratchet & Clank, as I wanted something to take advantage of PlayStation 5, and kinda regretted it to be honest. It’s very much more of same, albeit with a few twists on the formula. if you didn’t like the others, don’t bother.

If you didn’t play it on PlayStation 4 and are open to platform games, try Sackboy: A Big Adventure, it’s not exactly PlayStation 5 exclusive but it’s a gem that’s improved on PlayStation 5.
Kiran

GC: Returnal isn’t easy, but it’s not as hard as a Soulsborne.


No complaints
I recently borrowed Ratchet & Clank: Rift Apart from my stepson, after visiting him at a wedding in Wigan, and I must say it looks spectacular, plays brilliantly, loved it. Very short but because I didn’t buy it I’m fine with it.

But I’ve not heard anyone mention the godawful camera when you get trapped in a corner by enemies or when I chuck out my Gloves of Doom, my favourite weapon of all time – even better than a lightning Zweihänder.

I’m at the first stage of the final boss fight. I threw the little freaks out and they got in the camera’s way constantly. Still good though.
Zombiekicker

GC: We’ve never heard anyone bring up either of those issues.


Worthy homage
I must say that I have been pleasantly surprised, if not taken aback, by the 30th anniversary Street Fighter collection. The fan service is through the roof! It really does seem to be a labour of love on the part of the people tasked with bringing this compilation to the fans.

All the soundtracks, concept art, history of the franchise, character stats, and backgrounds provided make this a Street Fighter aficionado’s essential purchase. If you are a fan and sat on the fence or even have forgotten about this gem then get involved.

Been playing on my Switch, undocked, but I think it is better for the durability of my Joy-Cons, long term, to just use the Pro Controller. Bravo Capcom and Digital Eclipse, thank you!
D Dubya


Optional extras
Interesting to hear that GoldenEye 007 is no longer banned from sale in Germany for being ‘Media Harmful For Young Persons’, a process which is reviewed every 25 years – but this time has actively been requested by Nintendo themselves.

Some may think this news is insignificant, but Germany has always been quite a strong market for Nintendo and also, David Hasslehoff, for obvious reasons…

With the recent and somewhat polarising news of N64 games becoming available on the Nintendo Switch Online service, I figure Nintendo is doing what they can to soften the blow of what many consider an unreasonable price hike.
Bad Edit

GC: It’s not a price hike, it’s an optional extra.


Beware the cat
I was going to write in for the Hot Topic but felt my story didn’t quite qualify but wanted to tell it anyway.

I was a few years ago and I was laying on my bed playing a game, I can’t remember what it was but I was totally engrossed in it. My cat, in uncharacteristic fashion, silently snuck into the room and leapt up by my head with an ear splitting ‘meow!’ I must have leapt about 6 foot in the air. To this day, I am convinced she knew exactly what she was doing.
Paul


Vision of horror
This is a bit of an obscure one, in 1997 I played Titanic: Adventure Out of Time and remember to this day how freaky a visit to the Turkish Baths were.

The haunting soundtrack led to an eerie sense of dread as you explore the empty rooms, knowing one contains the corpse of a man who fell victim to a mishap involving an electric bath (poor Willi von Haderlitz).

A cuts cene shows a character have a psychic vision of the death; so as you navigate the corridors, you know what lies in the room ahead even though the person you play as does not…
NiallASD


Inbox also-rans
I had similar thoughts about Fallout 5 to the Reader’s Feature, both in terms of it seeming like it was years away and finding it weird that nobody has mentioned the fact that it’s going AWOL. Surely fans don’t consider Fallout 76 a fair replacement?
Colinator

I’ve had a lot of fun with Riders Republic via the free trial but I’ve got to agree the dialogue and those two main character are just unbearable. I refuse to believe any real person talks like that.
Baker


This week’s Hot Topic
Since it’s now November, and the Christmas rush is getting up to full speed, the question for this weekend’s Hot Topic is what 2021 game are you most looking forward to?

You can see the full release schedule here, but you can talk about any game released between October and the end of December this year. Why are you looking forward to it and what has shaped your opinion about the game?

How do you think the line-up compares to last year, as well as previous years when there wasn’t a pandemic? What game that was due out this year are you most upset has been delayed?

E-mail your comments to: gamecentral@metro.co.uk


The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE : Weekend Hot Topic, part 1: Scariest moment in a video game

MORE : Weekend Hot Topic, part 2: Scariest moment in a video game

MORE : Games Inbox: Best PS5 exclusive game, Call Of Duty: Vanguard sales, and Game Pass free trial

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Saturday, 30 October 2021

Weekend Hot Topic, part 2: Scariest moment in a video game

Weekend Hot Topic, part 2: Scariest moment in a video game
Silent Hill 2
Silent Hill 2 – a horror classic (pic: Konami)

Readers describe the most terrifying scenes they’ve experienced in a video game, from Alien Isolation to Doom 3.

Since it’s Halloween this weekend we wanted to know what’s the most frightened you’ve ever been by a game. Although there was the proviso that you couldn’t mention the dogs jumping through the window in Resident Evil 1 – even though a number of people did anyway.

In the end, multiple different Resident Evil moments were mentioned, especially the Regenerators in Resident Evil 4, as well as classics such as Silent Hill and Project Zero 2.


Low tech scares
Video games are far scarier than any movie I’ve ever watched, and I’ve watched them all. Clearly it’s the immersion that does it but while a number of films have creeped me out there’s at least two games that have made me feel almost physically ill while playing and I’ve had to put them down and come back later.

One was the original Silent Hill (Silent Hill 2 is also excellent but it’s less surprising if you’ve played the first) and the other is Amnesia: The Dark Descent. For me these are the two scariest games ever, with the remake of Resident Evil 1 in third place and probably Amnesia as the absolute number one.

Those first two were low tech games even at the time, and Silent Hill is almost unplayable now, but the atmosphere, the disturbing imagery… just like movies it proves that it’s not a big budget and fancy effects that makes things scary, in fact it’s probably the exact opposite.
Kramer


POV
There were lots of scary moments on Resident Evil, the infamous dogs through the window was a decent jump scare, but the truly terrifying moment came bit later on when you returned to the mansion and met your first Hunter.

The way the game suddenly switched to the creature’s point of view and made you watch as it ran through the level opening doors heading straight for you was a moment of true terror. By the time it handed you back control of the game you were close to a state of panic. It might seem a bit tame looking back now but at the time there was nothing like it, very few games have ever managed to create a moment as scary as that.
Russell


Out of the closet
The most scared I’ve been in a game is in Doom 3. I used to play it late at night in a dark room. The backgrounds sounds used to put me on edge, but what really made me jump was the monsters who would appear to your left or right as you walked down a corridor.

As they were unexpected I’d end up jumping off the sofa. Great times.
Manic miner 100 (gamertag)


E-mail your comments to: gamecentral@metro.co.uk


Helpless fear
I’m generally not that scared by games, or films for that matter, but Alien Isolation really stressed me out. Hiding in lockers while the xenonorph patrolled the room was terrifying to me at the time. The androids creeped me out too.

You were helpless for most of the game, which added to the fear. That game was dripping in atmosphere. Outstayed its welcome by the end but I quit due to my anxiety levels a few times.
J M


The worst
Although Resident Evil 4 is more tense than scary I find one enemy very unsettling: the Regenerators!

That horrible creepy breathing noise you hear so you know one is nearby, the way they lunge at you and bite your neck! And then you get ones with added spikes to impale you!

Just horrible!
LastYearsModel


Fear of losing
The usual suspects can be named for survival horror games. Silent Hill, Forbidden Siren, Amnesia, and I’d probably say P.T. is by far the most unnerving but rather than retread through the reasons that it is I’ll opt to mention a different version of fear. The fear that titles such as Bloodborne and, more recently, Returnal give you.

That terror of losing all your blood echoes whilst searching in vain for a shortcut back to a lantern or (as in Returnal) trying to avoid those accursed kamikaze drones dive bombing you into oblivion in the Derelict Citadel. The run through the first three biomes to finally face the Nemesis boss was a palm sweatfest made all the more so by the fantastic 3D audio screaming through the headphones. Every encounter making you certain that death was seconds away and that the DualSense was careering into the neighbour’s garden via your open window.

The worst was probably that huge descent in the Abyssal Scar biome. You know the burnt umber coloured matter will be making a move to the fan as the game has already made you endure constant surprise attacks and yet this one is totally obvious. Down in the murky abyss you find what I would say is the hardest enemy in the game… the truly hated Malformed Typhonops. Pretty certain I held my breath for the entire duration of that epic hell pit battle. It’s still my GOTY though.
Andee
PS: There’s a discount on PSN for a game called Visage. A rather large homage to P.T. by the look of it but allegedly a scary experience so that’ll be my Halloween game to play/endure.


Never again
I’d have to say Resident Evil 7 in VR. I’m not into scary games or movies but that game I thought, yep, I’ll give it a go in VR.

I only played it for about 10 minutes then it was deleted and put at the back of the cupboard. I had the headset as well, so every creepy sound I could hear. I’m 39 and I don’t mind saying I’ll never buy a game like that again.
David


Near fatal frame
I have said before that video gaming could be a more scary medium than others, but not so much now as I’m pretty use to scares and gore these days, especially jump type and creepy images. But you can’t beat the atmosphere of games like the original Project Zero games from the PlayStation 2 era.

The first one was really a jump into the deep end of horror, made more so by being rather difficult and very tough towards the end. Getting up and close to the spirits with the camera obscura and at the last second snapping the aggressive spirit to exorcise it! Really brings tension and heart pumping situations.

The ongoing atmosphere with oppressive sounds, that always seem to be lurking in the background that make the hairs on your back stand up on end, especially if a rather creepy ethereal kid’s voice makes you, in real life, turn quickly around thinking it’s behind you in your actual room! It can really merge the real and the virtual worlds quite successfully indeed.

Films and books are good but games are sometimes better. But now I am finding games, books, and films can be enjoyed without getting scared or having my heart quickening up as a part of it. But I do very much enjoy horror a lot and the gothic architecture and stories linked to them from all varying different mediums, with sci-fi horror included, especially H. P. Lovecraft.

Happy Halloween though to everyone and my film choice will be of a Japanese horror style this weekend, as I feel Japan and South Korea do the best film horror stories in my opinion. Sleep tight and don’t have nightmares!
Alucard


E-mail your comments to: gamecentral@metro.co.uk


The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE : Weekend Hot Topic, part 1: Scariest moment in a video game

MORE : Games Inbox: Best PS5 exclusive game, Call Of Duty: Vanguard sales, and Game Pass free trial

MORE : Games Inbox: Halo Infinite graphics upgrade, Super Mario 64 vs. Tomb Raider, and Echo Generation review

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Returnal is GOTY and the best PS5 exclusive (especially with update 2.0) – Reader’s Feature

Returnal screenshot
Returnal – a PS5 classic (pic: Sony)

A reader explains his love for PS5 exclusive Returnal and why he thinks the new 2.0 update has made it the best game of the year.

We’re coming up to the award season for video games, when every website and its dog will be telling us what they think have been the best games of what has, once again, been a very odd year. There’ll also be The Game Awards in December, which is the closest thing we have to the Oscars for gaming, and generally seems to make fairly sensible decisions (I believe GC themselves are on the jury).

I’m always interested to see what the critics think but for me there is no question as to which is the best game of the year. But, for me, Returnal is not only the best game of this year but one of my favourite games of all time and one of the best games Sony has ever published – and easily the best exclusive on the PlayStation 5.

It doesn’t have the greatest graphics – they’re good but apart from a few fog effects are nothing that couldn’t be done on the PlayStation 4 – and it’s extremely difficult, mostly, but if you’ve ever enjoyed a Soulsborne game, or any of developer Housemarque’s arcade shooters like Stardust or Resogun, then it will be right up your street. In fact, it’s pretty much a straight cross between them and Metroid Prime, and yet better them any of them.

Returnal is the perfect example of why a new IP is always going to be more exciting than a sequel, especially on a new format. Housemarque has been doing great work for years making old school arcade shooters and this was their big chance to move up to the next level, with a bigger budget 3D game. And boy did they knock it out of the park (so much so that Sony ended up buying them just a few months later!).

For those that have not played the game it’s basically a third person Metroidvania, but also a rougelike in that once you die you lose everything except for the upgrades to your guns and a small number of special items you pick up along the way, such as a grappling hook. The map layout is randomised every time, but each individual area is still hand-crafted, you just see them in a different order or come at them from a different direction.

The exploration aspect is superb, as you slowly learn what everything is and how the logic of the game works, while the combat is top notch – third person but with elements of bullet hell that ensure you can never be complacent. But because everything is pattern based it’s possible to learn how to avoid even what seem like impossible-to-beat enemies.

The weapons you can pick up, including a sword strike, all feel great and the game has low-key some of the best boss battles of recent years. Especially one particularly memorable encounter near the middle which is just stunning to look at, extremely clever in terms of the boss attack patterns, and with an incredible use of music – and I don’t just mean it has a good soundtrack, the actual music that’s playing, well… I don’t want to spoil anything.

Even the story is excellent and while the main character doesn’t have much personality, and everything is left very vague and open to interpretation, it’s the perfect mix of David Lynch and H. P. Lovecraft that you never knew you wanted. Seriously, the game is just amazing on every level, and I cannot say enough good things about it.

The only serious complaint I’ve ever heard about the game is that the lack of a save option means you can’t go away from it and come back later. This isn’t strictly true as you could always just turn off the console and pick up where you let off, you just couldn’t switch to another game in the meantime. Given how even a good run only generally lasts a couple of hours I never found this a problem. It’s academic now though as the new update 2.0 patch adds a save state option, so that single niggle has now gone.

It may not be the flashiest game of the year, or the most heavily marketed, but Returnal is absolutely the best thing I’ve played in years and easily the best thing I’ve played on the PlayStation 5. So if you’re getting a new console for Christmas this year I strongly encourage you to give it a try and enjoy the best the next gen has to offer.

By reader Fellow

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE : Sony buys Returnal developer Housemarque – and maybe Bluepoint

MORE : Returnal on PS5 is a great game but it should not cost full price – Reader’s Feature

MORE : Returnal review – the best game on PS5

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Fallout 5 is never happening and that’s probably a good thing – Reader’s Feature

Fallout 76: Wastelanders key art
Fallout 76 – will it be Bethesda’s last Fallout game? (pic: Bethesda)

A reader is surprised that no-one, including Bethesda, ever talks about Fallout 5 and concludes that it will probably never be made.

With the 10th anniversary of Skyrim coming up there’s been a lot of talk about whether it justifies its classic status (I believe it does) and what to expect next from Bethesda. We still don’t really know anything about Starfield, but I think the obvious guess, that it’s basically Skyrim but with a hard science fiction setting, is likely to be accurate. Add in a bit of Elite style space trading and starship combat and I’d imagine that’s what they’re aiming for – which sounds great to me.

Starfield won’t be out until next Christmas (assuming no delays, which you probably shouldn’t), with Bethesda’s next game after that being The Elder Scrolls 6, which isn’t expected until around 2024 at the very earliest. Although they do sometimes do side projects like Fallout 76, Bethesda only ever seems to work on one main game at a time, which means that there’s little chance of Fallout 5 coming out any time before 2028 – which seems like a long time but is actually a little shorter than the gap between The Elder Scrolls 5 and 6.

This is a fact that nobody ever seems to talk about, which I find very odd. Bethesda has never mentioned the game or confirmed that Fallout 5 exists, or will exist, and there’s virtually no internet chat about where the game is and what it’s likely to be. Fallout 4 was a disappointment in some ways, but it was still a decent game, and a successful one, so I find it very odd that the idea of a sequel hasn’t so much as been hinted at.

Bethesda do seem to have been stung by the criticisms of Fallout 4, in particular the story and poor dialogue, which you get the feeling they were quite proud of. There was also a lot of talk about the game world being too small, with poor graphics and technology – especially the weird loading. They also seem to be permanently upset that Obsidian game New Vegas is still regarded as the best of the series, even though that’s probably the buggiest of them all.

Especially after the disaster of Fallout 76, it’s clear that Bethesda are in no hurry to return to the Fallout universe and my prediction is that they’re simply not going to. Now that they’re part of the Microsoft empire I think they’ll carry on with Starfield and The Elder Scrolls 6 and that sometime in the next five years we’ll hear of another studio, probably one of the others that Microsoft owns, working on a new spin-off in the vein of New Vegas.

If that’s successful it can be continued and whatever developer they use can take stewardship of the franchise. Maybe Bethesda will decide it wants to make Fallout 5 at some point but unless the franchise is in real trouble I don’t think they will.

It’s worth remembering that unlike The Elder Scrolls, and Starfield, Bethesda did not invent Fallout, it was an Interplay game originally and most of the original staff are now at inXile and Obsidian – both of which Microsoft owns. A Fallout 5 by Bethesda just doesn’t seem like it’s on the cards at the moment and I’d be less surprised if inXile brought Wasteland, the spiritual predecessor to Fallout, into 3D than Bethesda announced they’re working on Fallout 5.

At the very least, it is going to be years and year until Fallout 5 happens. In the meantime you’ve got Wasteland 3, which is very good, and Fallout 76, which isn’t – as well as The Outer World, which is also quite similar and by some of the original Fallout team. It’s all guesswork, I admit, but I really don’t think Fallout 5 is going to happen and if that means Bethesda working on more new IP instead I’d say that’s a good thing.

By reader Sterry

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE : Fallout: New Vegas is the greatest video game story sandbox ever made – Reader’s Feature

MORE : Fallout 4: Dogmeat’s real-life inspiration has died

MORE : Fallout: New Vegas fan-made mod looks like a whole new game

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Friday, 29 October 2021

Horror video games should stop pulling their punches and get really scary – Reader’s Feature

Amnesia: Rebirth screenshot
Amnesia: Rebirth – be afraid of the dark (pic: Frictional Games)

A reader is unimpressed by the recent crop of survival horror games and urges developers to embrace the darkness… and the limits of fear.

The hour is late. You are the last to turn in for the night. For whatever reason, you go to your window and, gripped by an odd curiosity, you pull back the curtains. What if eyes aglow with malice are watching you from the other side?

You are all alone in your house. Tonight, there are no family or roommates to keep you company. It is time to retire to your bed. Do you risk turning out the last light and go up the stairs in the dark? What if something unspeakable follows? Don’t look back to see: it will chase you all the faster!

The season of the witch is here again, and video games are uniquely positioned to deliver the ultimate experience of horror. But, if you really think on it, they’ve pulled their punches thus far. Be aware that this feature is written in ignorance of Amnesia: The Dark Descent, but other than that I would claim to be quite ‘well read’ in this genre.

Picture this scene: it is a cold, grey day here in the English countryside – is there any other sort of day here? The player character, viewed either in third person or looking through their own eyes in first person stands in the middle of a quiet, deserted road. The trees on either side grow towards each other forming a corridor of muted greens and dying browns. There is also a light fog, draped around the trees and road like ghostly ribbons.

Your only goal, the only one that seems apparent, is to go forwards. To see what lies at the end of the road. The first face you see, after some time alone, is that of a young boy – somewhere between 8 to 10 years old. Perhaps you ask him about where you are and what might lie ahead but he is cryptic and unhelpful. As you look away from him, just as he is about to leave your peripheral vision, his face seems to have changed into something more monstrous. You quickly look at him again properly only to see that he is… ‘normal’. You were mistaken?

Even more so than film, games are ideally suited to these sorts of tricks. And horror is all about tricks. Nasty, evil tricks. Fooling the senses, making you doubt what you see or hear makes for the most terrifying horror.

For example, I find it strange how reluctant horror games are to utilise absolute darkness. Imagine being in a large, darkened room. The undead are shuffling all about you. You have a torch, but if you use it, much nastier things will spot you in an instant and run at you. But you don’t want to bump into anything in the dark either. You have a gun and you can neutralise the weaker creatures who have the greater numbers – but the shot will be loud and both the noise and light will draw all sorts of unwanted attention.

Perhaps something like this would be much too frustrating. It is a difficult thing to get right. When you feel like there is something behind you, the sound of footsteps getting nearer and breathing getting louder, sometimes it should be nothing. Sometimes there really should be something dreadful behind you about to send you to a most grisly demise.

For all the virtues of Eternal Darkness: Sanity’s Requiem on the GameCube, the insanity effects were only ever amusing sideshows. Always worth watching and going after – but they were never dangerous, they were only ever tricks. What if they had hurt you somehow?

Remember: there are worse things than dying. What if some insanity effects lasted much longer, given you a deliberately unpleasant experience? What if you really did see that thing in Silent Hill 2 and it prematurely ended the mission of a more reckless explorer?

Or perhaps this would all be so horrible that it would be impossible to play. But what a tagline that would be, huh? The game so frightening you may not even be able to play it! So, did you really hear that noise? Was it only the wind? Did you really see something terrifying lurking in the shadows? Maybe you didn’t Or, just sometimes, it’s better that you never found out…

By reader DMR

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE : The Dark Pictures Anthology: House Of Ashes review – choose your own horror movie

MORE : Tomb Raider survival horror game video footage officially released

MORE : Inscryption review – card-based horror

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Sony is losing it: 6 reasons Xbox Series X will beat PS5 – Reader’s Feature

PS5 console
Is Sony in denial? (pic: Sony)

A reader worries that Sony has become too complacent with the early success of the PS5 and details several ways it’s losing ground to Xbox.

This month’s State of Play was the point at which I realised that Sony had lost the plot and no matter how well the PlayStation 5 is selling at the moment it’s ultimately doomed to failure.

I’ve actually felt this way for a while, so while I might be being a bit melodramatic about the State of Play, I feel it’s the straw that breaks the camel’s back.

The underlying reason is simply that Microsoft has much more money that Sony and while I don’t think they’re using it particularly sensibly (stop signing up so many mediocre American developers!) that’s being equalled out by the bad decisions Sony is making.

  1. Japan. Sony giving up on Japan is stupid for several reasons, not least the fact that having no foothold in Japan, in terms of audience or developers, is one of Microsoft’s major weaknesses. And now Sony is just throwing that away for absolutely no reason. Even though sales of Xbox Series X/S are already well up on Xbox One, proving that Japan is perfectly open to Xbox as a brand.
  2. Streaming. This one is even dumber because Sony had the lead on streaming when they bought Gaikai back in 2012, and set-up PlayStation Now, well before Microsoft had anything similar. But PlayStation Now has been neglected ever since and Microsoft is now streets ahead in terms of both its streaming service and the server farms to power it – so far ahead that Sony itself has had to make an agreement to use their hardware. Although even that hasn’t resulted in any new services yet.
  3. Games. Sony has done really well in the first year of the PlayStation 5, in terms of the number of quality first party games it’s released. But this Christmas it has none and Microsoft has Forza Horizon 5 and Halo Infinite. Horizon Forbidden West and Gran Turismo 7 are out next spring but to be honest both Microsoft’s games are bigger than them and Sony’s real trump card, God Of War, doesn’t have a date at all. There’s no hint of any other games for next year either (Spider-Man 2 is 2023) which is really worrying for a company that usually announces them years in advance.
  4. Game Pass. On the face of it Game Pass seems like an easy thing to copy from Microsoft. It’s not a technical advantage, like streaming, it’s simply an issue of money. Sony can’t afford to give all their first party games away, and even if that did prove cost effective they definitely can’t afford to keep buying up third party games the way Microsoft is, so there’s no way a PlayStation Pass could ever be as good.
  5. Money. The problem with most of these issues is that Sony is a much smaller company than Microsoft and simply cannot afford to compete on the same scale. The only way that’s going to change is if they team up with, or get bought by, someone else. But Sony are only small in comparison to Microsoft so they’re an expensive purchase considering nothing else they do makes much money and I can’t see any kind of team-up happening.
  6. Arrogance. Even more than money this is the fundamental flaw with Sony and it’s one they’ve always suffered from, and were made to suffer for with the PlayStation 3. The problem now is that the PlayStation 5 is doing so well that Sony isn’t doing anything to counter Microsoft and despite many of the responses they could make, many of them listed above, they’re just sitting around doing nothing. And very soon it’s going to be too late for anything.

Of course, the one counter to all this is that Sony has a secret plan and is one day going to announce a super value Game Pass equivalent that works with streaming and includes tons of exclusive Japanese made games. But let’s face it, that’s not going to happen.

What will happen is that Sony will accept all the above as true far too late, make a hurried attempt to reverse course and realise that they’ve wasted their advantage and, especially as consoles become obsolete, there’s no way for them to ever beat Xbox.

I don’t want it to happen, but I just don’t see any other outcome, not with the way Sony is behaving now and, frankly, has been for years.

By reader Trantor

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

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Weekend Hot Topic, part 1: Scariest moment in a video game

Weekend Hot Topic, part 1: Scariest moment in a video game
Resident Evil 7 key art
Resident Evil 7 – even scarier in VR (pic: Capcom)

Readers describe the most terrifying scenes they’ve experienced in a video game, from Condemned: Criminal Origins to Day Gone.

Since it’s Halloween this weekend we wanted to know what’s the most frightened you’ve ever been by a game. Although there was the proviso that you couldn’t mention the dogs jumping through the window in Resident Evil 1 – even though a number of people did anyway.

In the end, multiple different Resident Evil moments were mentioned, especially the Regenerators in Resident Evil 4, as well as classics such as Silent Hill and Project Zero 2.


Forbidden subject
The game that instantly springs to mind for me is the original Resident Evil 3 and the foreboding sense of dread waiting for it to happen and blind panic that set in whenever Nemesis did pop up! As a 13-year-old playing it, it used to get me every time! I think that this was watered down a lot in the remake and his appearances seemed quite scripted, which made him much less of a threat.

The other game that comes to mind is Resident Evil 7 and the whole house in the early parts of the game while being stalked by the Baker family, especially in VR! I’m a big horror fan, but for me I tend to find that games do the scares better because of a greater sense of immersion. Like the first time you get grabbed by zombie hands in Resident Evil 2 or zombie dogs bursting through windows at you.

You really jump because you weren’t expecting them, a lot of the time in movies the scares are so telegraphed you can see them coming a mile away!
Rickandrolla (PSN ID)

GC: Did you just mention the dogs through the window bit from Resident Evil 1?


Turn-based horror
I love inventive horror movies because they have an interesting concept for me to get my head around. Nearly always by the end of the movie I’m bored as the concept has been explained. Horror games deliver a different thing for me and that’s usually a never-ending sensation of dread and I can’t really bare to play them unless taking turns with a friend.

But saying that I have been repeatedly jumping scared while playing my latest purchase: Days Gone. I’m just quietly minding my own business when a wolf jumps out from nowhere and starts biting me. Gets me every time, much to my wife’s amusement.
TommyFatFingers


Depths of horror
I seem to recall being genuinely unsettled by the Shalebridge Cradle level from Thief: Deadly Shadows. It’s been a while since I played it but the combination of lighting, architecture, and sound effects, not to mention its back story, all combined to create an incredibly unsettling atmosphere. The whole game had a somewhat suffocating, claustrophobic feel, if I remember.

Also, Subnautica: the fear of what may be lurking in the ocean’s depths was extremely uncomfortable at times and some of the encounters… terrifying!

Generally, I think the interactive, immersive quality of video games is well suited to evoking fear.
Mark Fitz


E-mail your comments to: gamecentral@metro.co.uk


Three essentials
The scariest thing I’ve ever done intentionally for scares is played through Resident Evil 7 in VR.

There were times I’ve put the headset on and stood in the loading screen in the caravan and decided I couldn’t do it.

There is one area where you go to get a key or something off a kid’s skeleton where the music totally freaked me out to the point that I daren’t move for ages and then it was almost a blind run back out.

Before playing it I had to check that I was the only person in my house and a few times when I was guaranteed the only person there I heard something in the headphones that I could have sworn was somewhere in my house and had to go and look in every room to make sure before I could carry on.
I downloaded all of the DLC but the uneasiness of playing it has stopped me playing all of it. Yep, it’s one scary game and in a way that no film or book can ever replicate.

The original Paranormal Activity is a film I found scary but when I’ve mentioned that to other people they’ve said it never affected them and book wise try reading the original H. G. Wells War of the Worlds on a dank winters day without it feeling somewhat creepy. But as none of them are as interactive as video games, especially in VR, the impact is nowhere near as scary. Everyone who’s tried Resident Evil 7 or the various demos at my house has found it scary.

Horror games in VR have massive potential but for it to work you need decent graphics, great audio, and decent writing and so far getting them all in one place has been a problem.
SteveP


Original fear
Condemned: Criminal Origins on the Xbox 360 is by far the most scared I have ever been playing a video game.

There are so many parts I could choose as stand-out ‘scary’ moments, such as towards the start of the game when you open a locker and a half-alive person/body falls out onto you. Or in the department store with the mannequins, every now and then you’d turn around and they’d have ‘moved’ and would be following/surrounding you. In fact, they still freak me out to this day.

But outside of the standout moments the game was simply flat out scary. You genuinely had to dare yourself to move forward, not knowing what was next. The combat had a level of difficulty to it also, fighting with deranged people screaming at you. Often hearing them, or seeing them fleetingly, long before you would fight with them, which added to the suspense of what was next. What I remember as the final boss fight, ripping the metal pieces from the killer was both gory and intense – and definitely scary.

In terms of its comparison to other media, I think games are much scarier. At least when watching a movie, you don’t have to ‘do’ anything, it’s happening anyway and you can look away.

When playing the game, you’re in it. You have to act, react, and you have to watch. I had to tackle Condemned in small segments because it felt that intense, whereas a movie you would tend to just finish.
o MrKray x (gamertag)
PS: Condemned 2’s multiplayer is also the scariest multiplayer game I’ve played. Being stalked by other, real people in those atmospheric environments, whilst collecting ice boxes with heads inside, that the killers had hidden, filled with organic jump scares was terrifying. As was your futility as the ‘hunted’ team.


Always scary
Scared by a game? The Regenerators in Resident Evil 4 still make my blood run cold even after all these years and countless playthroughs.
Phil

GC: You want to try them in VR.


No dogs allowed
In regards to this weekend’s Hot Topic for most scary games, for me a couple come to mind
and no, Resident Evil isn’t it!

Silent Hill – I remember playing this when it came out and I wasn’t sure what to expect. But I never forget the section where you’re in the school and I remember you go into the toilets and I heard a little girl crying but it sounded so real scared the …. out of me! Put me off after that.

F.E.A.R. – I played this a few years ago and never forget walking around all fine and the girl all in white, who looked like the girl out of The Ring, appeared out of nowhere and disappeared again.

Aliens Vs. Predator 1 and 2 on PC – for me Alien Vs. Predator is so scary and more intense when you’re being chased down dark hallwaya by aliens.

Lastly, for a more recent game, and this may seem strange to some, but I’ll explain why.

Terminator: Resistance on PC – Now, yes, it got a poor write-up but for me I loved it. What I found clever is the terminators will stalk you and, yes, kill you. I remember in the game been spotted by a terminator, dashing into a building and hiding. What happens next is the terminator breaks the door down and hunts you down and when it finds you, just to add insult to injury, it chokes you to death with its hands. For me that was really intense and scary as hell.

So there my four that come to mind that really give you a scare and, guess what, no dogs jumping through windows!
Chris


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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

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Fourth Dark Pictures entry The Devil In Me announced – won’t be the last game

The Dark Pictures The Devil in Me logo
This is only the end of season one (pic: Bandai Namco)

The fourth Dark Pictures game, The Devil In Me, is listed as the season finale of the anthology, implying there’s much more to come.

It’s been over two years now, but it looks like Supermassive Games’ Dark Pictures anthology of horror games will be wrapping up shortly. A teaser was included in the most recent release, House Of Ashes, but the studio and publisher Bandai Namco have shared a proper trailer for it and a synopsis.

Titled The Devil In Me, it will centre around a group of documentary filmmakers, who have received an invitation to a replica of the Murder Castle of H. H. Holmes, America’s first serial killer. Spooky shenanigans no doubt ensue.

Described as the most bloodcurdling entry in the anthology so far, it will still involve you making critical choices to try and get the crew out of the house alive (or not, it’s up to you) while their mysterious host watches their every move.

As the final entry in the anthology, it will be interesting to see if it does anything drastically different compared to the previous three games, as at the moment there doesn’t seem to be a supernatural angle.

Considering Supermassive describes it as the final entry of the first season, this suggests that the studio expects to make a second season of similar horror games.

Supermassive has always intended to make eight of these games, as it explained in an interview with Game Informer, and evidently the series is performing well enough to justify a second season. Although it’s currently unclear how long fans will need to wait between The Devil In Me and the beginning of season 2.

So far, The Dark Pictures has been something of a mixed bag, despite offering great concepts, like its online multiplayer functionality. Man Of Medan was a decent start but suffered from an unlikable cast of characters. Little Hope unfortunately had the same problem and, to make things worse, wasn’t even that scary.

House Of Ashes is easily the best one so far, offering a decent cast, story, and scares. None of them have quite lived up to spiritual predecessor Until Dawn though, but apparently there’s plenty of chances left yet.

The Dark Pictures Anthology: The Devil in Me is in development. There is no release date yet.

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All Cyberpunk 2077 DLC delayed to 2022 along with next gen upgrade

Cyberpunk 2077 CD Projekt
Are you surprised? (pic: CD Projekt)

CD Projekt has updated its Cyberpunk 2077 content roadmap, revealing that none of the DLC will be released until 2022.

It became something of a running gag how often Cyberpunk 2077 would get delayed. Now, even after it launched, it seems CD Projekt needs extra time to get its DLC plans in order.

While there hasn’t been any formal announcement, the content roadmap for Cyberpunk 2077 on the game’s official website has been updated. It states that any free DLC, updates, or improvements won’t be available until 2022, so don’t expect any last minute patches before 2021 is up.

The news comes not too long after CD Projekt admitted that the native PlayStation 5 and Xbox Series X/S versions of Cyberpunk 2077, which it was adamant would be out by the end of the year, had to be pushed back to 2022. They’re currently slated for the first quarter of the year.

On top of that, the PlayStation 5 and Xbox Series X/S versions of The Witcher 3 were meant to have released earlier this month. Instead, CD Projekt has delayed them until the second quarter of 2022, so Witcher fans will need to wait even longer.

As disappointing as it is to hear, CD Projekt no doubt wants to avoid a repeat of Cyberpunk 2077’s launch. Despite being delayed several times, the game released with many bugs and glitches, which affected the visuals and gameplay, particularly for last gen consoles. It generated such a backlash that the studio had to offer refunds. It’s also still facing lawsuits from its investors over it.

Since CD Projekt had to shift its priorities to fixing Cyberpunk 2077, it seems it fell behind on DLC development, so this delay is hardly surprising.

Exactly what the DLC entails is still a mystery, although the game did receive a new car and two new jackets in August so you can probably expect more cosmetic DLC in the future.

It may also include multiplayer features. The multiplayer mode was meant to be sold as its own spin-off, but CD Projekt has reconsidered and is thinking of incorporating multiplayer into the main game.

Cyberpunk 2077 is available for Xbox One, PlayStation 4, PC, and Stadia. The Xbox Series X/S and PlayStation 5 versions will release in 2022.

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Nintendo Switch Games coming soon – from Pokémon Legends to Breath Of The Wild 2

Mario + Rabbids Sparks Of Hope key art
Mario + Rabbids Sparks Of Hope – new for next year (pic: Ubisoft)

As 2021 winds down, there’s still several new Nintendo Switch games left, with some major releases like Pokémon and Zelda coming in 2022.

Nintendo Switch owners have certainly eaten well the last couple of months. Metroid Dread, the new WarioWare, and, most recently, Mario Party Superstars have all been met positively and that’s not even getting into recent DLC additions like Kingdom Hearts’ Sora for Super Smash Bros. Ultimate.

Despite there only being a couple months left in the year, there are still some important Nintendo Switch releases to come from Nintendo and other third party publishers, with 2022 in particular poised to be an important year for the company.

So, here’s a quick run down of all the major Nintendo Switch releases coming in 2021 and beyond, that you may want to mark down on your calendar.

Animal Crossing: New Horizons – Happy Home Paradise

Not an entirely new game, but this is a substantial DLC expansion so it’s worth mentioning. The expansion is slated for November 5 and will cost £22.49, or it’s free if you have a Nintendo Switch Online + Expansion Pack subscription.

Grand Theft Auto: The Trilogy – Definitive Edition

Although this updated collection is releasing on multiple platforms, this one’s notable since it marks the first time any of the three games have appeared on a Nintendo platform. It consists of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas and releases on November 11.

Shin Megami Tensei 5

Persona 5 may still be missing from the Nintendo Switch library, but role-playing game fans can experience the next best thing on November 12. Assemble a party of demons and explore the ruins of an alternate, post-apocalyptic Tokyo.

Pokémon Brilliant Diamond & Shining Pearl

The first of two major Pokémon projects on the horizon. These remakes of the original Nintendo DS games from 2007 are being developed by ILCA instead of Game Freak and release on November 19.

Big Brain Academy: Brain Vs. Brain

The third entry in one of Nintendo’s lesser known series, Big Brain Academy: Brain Vs. Brain is a different kind of party game, that aims to improve your grey matter. It releases on December 3.

Pokémon Legends: Arceus

The first major exclusive of 2022, Pokémon Legends: Arceus is what Game Freak is working on instead of the Diamond & Pearl remakes. It releases on January 28 and looks to be quite the departure for the series, with a fully open world approach.

Advance Wars 1+ 2 Reboot Camp

This was supposed to release in December but was tragically delayed into next year. A remake of two of the best strategy games ever made, it lacks an exact release date but is expected to launch in spring 2022.

Kirby And The Forgotten Land

The second Kirby game for Switch and the first to go full 3D, this is also the second game on this list to feature post-apocalyptic ruins. It has a release window of spring 2022.

Mario + Rabbids Sparks Of Hope

The sequel to the surprise strategy hit from 2017, Mario + Rabbids Sparks Of Hope sees Mario and his friends team up with their Rabbid counterparts once more to explore outer space and fight a new threat. It launches in 2022, possibly in late summer since the first game released in August.

The Legend Of Zelda: Breath Of The Wild 2

Despite years of silence, fans still have no idea when the sequel to The Legend Of Zelda: Breath Of The Wild will be out. Nintendo has at least confirmed it’ll be next year, but there’s no clue as to when exactly.

Splatoon 3

Announced back in February, fans got a few new glimpses at Splatoon 3 last month, including the game’s single-player campaign. It’s scheduled for 2022 but since the last two games launched in May and July, respectively, maybe expect a summer release.

Bayonetta 3

Much like the Breath Of The Wild sequel, there was zero information about Bayonetta 3 for years. It was absent from Nintendo’s E3 presentation, but we finally got a first glimpse at it during the September Nintendo Direct. There are still plenty of questions surrounding it though, such as whether it stars the same Bayonetta from the first two games and when exactly in 2022 it will be out.

Metroid Prime 4

Metroid Prime 4 remains a complete mystery. After development was restarted from scratch at the beginning of 2019, Nintendo only briefly acknowledged it during E3 2021 – to say that it’s still in progress. While not impossible, it’s unlikely that it will release in 2022.

Donkey Kong

This still remains a rumour, but multiple sources have claimed that Nintendo originally had big plans for Donkey Kong’s (and by association Mario’s) 40th anniversary, including a new game from the Super Mario Odyssey team. Said anniversary came and went without so much as a peep from Nintendo, but if that was the fault of the pandemic there’s still a chance the game could be out next year.

Everything else from third parties

Ubisoft can’t go a year without releasing a new Just Dance, so you can look forward to Just Dance 2022 on November 4. It will also be available for Xbox and PlayStation consoles, as well as Stadia.

While PlayStation 5 owners have a brand spanking new remake to look forward to, Nintendo Switch owners will get to play the original Star Wars: Knights Of The Old Republic on November 12.

Fall Guys: Ultimate Knockout was finally meant to jump to Nintendo Switch (as well as Xbox) in the summer, but it wound up being delayed. Mediatonic has still yet to provide a new release date, although Nintendo’s website lists it for 2021. However, don’t be surprised if it gets pushed back again into 2022.

The Life Is Strange series’ Nintendo Switch debut was delayed as well, but you won’t have to wait much longer to experience the latest entry. Life Is Strange: True Colors is expected to launch on Switch in early December. The remastered collection of the first Life Is Strange and its prequel will also launch on Switch, as well as other platforms, on February 1 2022.

Dying Light 2 Stay Human will launch for Nintendo Switch on the same day as the other platforms: February 4. However, it’s important to note that it will only be available as a cloud version, similar to Square Enix’s Guardians Of The Galaxy game.

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